MINLINE void copy_v4_fl4(float v[4], float x, float y, float z, float w)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void uiTemplateColorPicker(uiLayout *layout, PointerRNA *ptr, const char *propname, bool value_slider, bool lock, bool lock_luminosity, bool cubic)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void construct_and_set_matching_fn(Args &&...args)
local_group_size(16, 16) .push_constant(Type b
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
ColorSceneLinear4f< eAlpha::Premultiplied > ColorGeometry4f
void fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeMultiFunctionBuildFunction build_multi_function
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare