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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Volume Velocity | |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type velocityY sampler(2, ImageType::FLOAT_3D, "velocityZ") .push_constant(Type | overlay_volume_velocity |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type | sampler (0, ImageType::FLOAT_3D, "velocityX") .sampler(1 |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type velocityY sampler(2, ImageType::FLOAT_3D, "velocityZ") .push_constant(Type | do_static_compilation (true) .additional_info("draw_volume" |
Volume Grid-Lines | |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_gridlines_iface, "").flat(Type push_constant(Type::FLOAT, "slicePosition") .push_constant(Type | overlay_volume_gridlines |
| flagTexture | additional_info ("draw_volume", "overlay_volume_gridlines") |
| flagTexture additional_info | ( | "draw_volume" | , |
| "overlay_volume_gridlines" | ) |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type velocityY sampler(2, ImageType::FLOAT_3D, "velocityZ") .push_constant(Type do_static_compilation | ( | true | ) |
Colors, weights, and Circle of confusion radii for the 4 pixels to scatter. Scaling factor for the bokeh distance. Sprite pixel position with origin at sprite center. In pixels.
| GPU_SHADER_INTERFACE_INFO(overlay_volume_velocity_iface, "").smooth(Type sampler | ( | 0 | , |
| ImageType::FLOAT_3D | , | ||
| "velocityX" | ) |
| GPU_SHADER_INTERFACE_INFO(overlay_volume_gridlines_iface, "").flat(Type push_constant(Type::FLOAT, "slicePosition") .push_constant(Type overlay_volume_gridlines |
Definition at line 78 of file overlay_volume_info.hh.
| do_static_compilation(true) .define("USE_MAC") .push_constant(Type overlay_volume_velocity |
Definition at line 36 of file overlay_volume_info.hh.