Blender V4.3
nviewtriangulation_test.cc
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20
21#include <iostream>
22
23#include "libmv/base/vector.h"
29#include "testing/testing.h"
30
31namespace {
32
33using namespace libmv;
34
35TEST(NViewTriangulate, FiveViews) {
36 int nviews = 5;
37 int npoints = 6;
38 NViewDataSet d = NRealisticCamerasFull(nviews, npoints);
39
40 // Collect P matrices together.
41 vector<Mat34> Ps(nviews);
42 for (int j = 0; j < nviews; ++j) {
43 Ps[j] = d.P(j);
44 }
45
46 for (int i = 0; i < npoints; ++i) {
47 // Collect the image of point i in each frame.
48 Mat2X xs(2, nviews);
49 for (int j = 0; j < nviews; ++j) {
50 xs.col(j) = d.x[j].col(i);
51 }
52 Vec4 X;
53 NViewTriangulate(xs, Ps, &X);
54
55 // Check reprojection error. Should be nearly zero.
56 for (int j = 0; j < nviews; ++j) {
57 Vec3 x_reprojected = Ps[j] * X;
58 x_reprojected /= x_reprojected(2);
59 double error = (x_reprojected.head(2) - xs.col(j)).norm();
60 EXPECT_NEAR(error, 0.0, 1e-9);
61 }
62 }
63}
64
66 int nviews = 5;
67 int npoints = 6;
68 NViewDataSet d = NRealisticCamerasFull(nviews, npoints);
69
70 // Collect P matrices together.
71 vector<Mat34> Ps(nviews);
72 for (int j = 0; j < nviews; ++j) {
73 Ps[j] = d.P(j);
74 }
75
76 for (int i = 0; i < npoints; ++i) {
77 // Collect the image of point i in each frame.
78 Mat2X xs(2, nviews);
79 for (int j = 0; j < nviews; ++j) {
80 xs.col(j) = d.x[j].col(i);
81 }
82 Vec4 X;
83 NViewTriangulate(xs, Ps, &X);
84
85 // Check reprojection error. Should be nearly zero.
86 for (int j = 0; j < nviews; ++j) {
87 Vec3 x_reprojected = Ps[j] * X;
88 x_reprojected /= x_reprojected(2);
89 double error = (x_reprojected.head<2>() - xs.col(j)).norm();
90 EXPECT_NEAR(error, 0.0, 1e-9);
91 }
92 }
93}
94} // namespace
#define X
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
Definition btVector3.h:263
static void error(const char *str)
Eigen::Vector4d Vec4
Definition numeric.h:107
TEST(PolynomialCameraIntrinsics2, ApplyOnFocalCenter)
void NViewTriangulate(const Matrix< T, 2, Dynamic > &x, const vector< Matrix< T, 3, 4 > > &Ps, Matrix< T, 4, 1 > *X)
Eigen::Vector3d Vec3
Definition numeric.h:106
NViewDataSet NRealisticCamerasFull(int nviews, int npoints, const nViewDatasetConfigator config)
Eigen::Matrix< double, 2, Eigen::Dynamic > Mat2X
Definition numeric.h:91
void NViewTriangulateAlgebraic(const Matrix< T, 2, Dynamic > &x, const vector< Matrix< T, 3, 4 > > &Ps, Matrix< T, 4, 1 > *X)
vector< Mat2X > x