|
Blender V4.3
|
#include "bvh/build.h"#include "bvh/bvh.h"#include "device/device.h"#include "scene/hair.h"#include "scene/mesh.h"#include "scene/object.h"#include "scene/scene.h"#include "scene/shader_graph.h"#include "subd/patch_table.h"#include "subd/split.h"#include "util/foreach.h"#include "util/log.h"#include "util/progress.h"#include "util/set.h"Go to the source code of this file.
Functions | |
| NODE_DEFINE (Mesh) | |
| NODE_DEFINE | ( | Mesh | ) |
Definition at line 114 of file scene/mesh.cpp.
References NodeType::add(), NodeEnum::insert(), NodeType::NONE, SOCKET_BOOLEAN_ARRAY, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_INT_ARRAY, SOCKET_POINT2_ARRAY, SOCKET_POINT_ARRAY, SOCKET_TRANSFORM, Mesh::SUBDIVISION_CATMULL_CLARK, Mesh::SUBDIVISION_LINEAR, Mesh::SUBDIVISION_NONE, transform_identity(), Node::type, and verts.