Blender V4.3
kernel/svm/ies.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#include "kernel/util/ies.h"
8
10
13 ccl_private float *stack,
14 uint4 node)
15{
16 uint vector_offset, strength_offset, fac_offset, slot = node.z;
17 svm_unpack_node_uchar3(node.y, &strength_offset, &vector_offset, &fac_offset);
18
19 float3 vector = stack_load_float3(stack, vector_offset);
20 float strength = stack_load_float_default(stack, strength_offset, node.w);
21
23 float v_angle = safe_acosf(-vector.z);
24 float h_angle = atan2f(vector.x, vector.y) + M_PI_F;
25
26 float fac = strength * kernel_ies_interp(kg, slot, h_angle, v_angle);
27
28 if (stack_valid(fac_offset)) {
29 stack_store_float(stack, fac_offset, fac);
30 }
31}
32
MINLINE float safe_acosf(float a)
unsigned int uint
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition btVector3.h:303
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
#define atan2f(x, y)
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_ies(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_forceinline void svm_unpack_node_uchar3(uint i, ccl_private uint *x, ccl_private uint *y, ccl_private uint *z)
ccl_device_inline float stack_load_float_default(ccl_private float *stack, uint a, uint value)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline bool stack_valid(uint a)
ShaderData
ccl_device_inline float kernel_ies_interp(KernelGlobals kg, int slot, float h_angle, float v_angle)
#define M_PI_F
Definition mikk_util.hh:15