Blender V4.3
GHOST_WindowWin32.cc File Reference
#include "GHOST_WindowWin32.hh"
#include "GHOST_ContextD3D.hh"
#include "GHOST_ContextNone.hh"
#include "GHOST_DropTargetWin32.hh"
#include "GHOST_SystemWin32.hh"
#include "GHOST_WindowManager.hh"
#include "utf_winfunc.hh"
#include "utfconv.hh"
#include <Dwmapi.h>
#include <assert.h>
#include <math.h>
#include <propkey.h>
#include <propvarutil.h>
#include <shellapi.h>
#include <shellscalingapi.h>
#include <string.h>
#include <windowsx.h>

Go to the source code of this file.

Macros

#define GET_POINTERID_WPARAM(wParam)   (LOWORD(wParam))
 

Functions

 __declspec (dllexport) DWORD NvOptimusEnablement=0x00000001
 
static uint8_t uns8ReverseBits (uint8_t ch)
 

Macro Definition Documentation

◆ GET_POINTERID_WPARAM

#define GET_POINTERID_WPARAM ( wParam)    (LOWORD(wParam))

Function Documentation

◆ __declspec()

__declspec ( dllexport )
pure virtual

◆ uns8ReverseBits()

static uint8_t uns8ReverseBits ( uint8_t ch)
static

Reverse the bits in a uint8_t

Definition at line 1135 of file GHOST_WindowWin32.cc.