8 .local_group_size(16, 16)
9 .push_constant(Type::INT,
"radius")
10 .push_constant(Type::FLOAT,
"threshold")
11 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
12 .sampler(1, ImageType::FLOAT_2D,
"determinator_tx")
13 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
14 .compute_source(
"compositor_bilateral_blur.glsl")
15 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)