Blender V4.3
normal.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
8
11 ccl_private float *stack,
12 uint in_normal_offset,
13 uint out_normal_offset,
14 uint out_dot_offset,
15 int offset)
16{
17 /* read extra data */
18 uint4 node1 = read_node(kg, &offset);
19 float3 normal = stack_load_float3(stack, in_normal_offset);
20
21 float3 direction;
22 direction.x = __int_as_float(node1.x);
23 direction.y = __int_as_float(node1.y);
24 direction.z = __int_as_float(node1.z);
25 direction = normalize(direction);
26
27 if (stack_valid(out_normal_offset)) {
28 stack_store_float3(stack, out_normal_offset, direction);
29 }
30
31 if (stack_valid(out_dot_offset)) {
32 stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
33 }
34 return offset;
35}
36
unsigned int uint
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition btVector3.h:303
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_private
#define ccl_device_noinline
#define CCL_NAMESPACE_END
#define __int_as_float(x)
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *offset)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline bool stack_valid(uint a)
ShaderData
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_normal(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int offset)
Definition normal.h:9
float x
Definition sky_float3.h:27
uint x
Definition types_uint4.h:15
uint y
Definition types_uint4.h:15
uint z
Definition types_uint4.h:15