12 uint in_normal_offset,
13 uint out_normal_offset,
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define ccl_device_noinline
#define CCL_NAMESPACE_END
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline uint4 read_node(KernelGlobals kg, ccl_private int *offset)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline bool stack_valid(uint a)
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_normal(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int offset)