Blender V4.3
SkinInfo Class Reference

#include <SkinInfo.h>

Public Member Functions

 SkinInfo ()
 
 SkinInfo (const SkinInfo &skin)
 
 SkinInfo (UnitConverter *conv)
 
template<typename T >
void transfer_array_data (T &src, T &dest)
 
void transfer_int_array_data_const (const COLLADAFW::IntValuesArray &src, COLLADAFW::IntValuesArray &dest)
 
void transfer_uint_array_data_const (const COLLADAFW::UIntValuesArray &src, COLLADAFW::UIntValuesArray &dest)
 
void borrow_skin_controller_data (const COLLADAFW::SkinControllerData *skin)
 
void free ()
 
void add_joint (const COLLADABU::Math::Matrix4 &matrix)
 
void set_controller (const COLLADAFW::SkinController *co)
 
Objectcreate_armature (Main *bmain, Scene *scene, ViewLayer *view_layer)
 
Objectset_armature (Object *ob_arm)
 
bool get_joint_inv_bind_matrix (float inv_bind_mat[4][4], COLLADAFW::Node *node)
 
ObjectBKE_armature_from_object ()
 
const COLLADAFW::UniqueId & get_controller_uid ()
 
bool uses_joint_or_descendant (COLLADAFW::Node *node)
 
void link_armature (bContext *C, Object *ob, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &joint_by_uid, TransformReader *tm)
 
bPoseChannelget_pose_channel_from_node (COLLADAFW::Node *node)
 
void set_parent (Object *_parent)
 
Objectget_parent ()
 
void find_root_joints (const std::vector< COLLADAFW::Node * > &root_joints, std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > &joint_by_uid, std::vector< COLLADAFW::Node * > &result)
 
bool find_node_in_tree (COLLADAFW::Node *node, COLLADAFW::Node *tree_root)
 

Detailed Description

This is used to store data passed in write_controller_data. Arrays from #COLLADAFW::SkinControllerData lose ownership, so do this class members so that arrays don't get freed until we free them explicitly.

Definition at line 31 of file SkinInfo.h.

Constructor & Destructor Documentation

◆ SkinInfo() [1/3]

SkinInfo::SkinInfo ( )
default

◆ SkinInfo() [2/3]

SkinInfo::SkinInfo ( const SkinInfo & skin)

◆ SkinInfo() [3/3]

SkinInfo::SkinInfo ( UnitConverter * conv)

Definition at line 62 of file SkinInfo.cpp.

Member Function Documentation

◆ add_joint()

void SkinInfo::add_joint ( const COLLADABU::Math::Matrix4 & matrix)

Using inverse bind matrices to construct armature it is safe to invert them to get the original matrices because if they are inverse matrices, they can be inverted.

Definition at line 109 of file SkinInfo.cpp.

References UnitConverter::dae_matrix_to_mat4_().

◆ BKE_armature_from_object()

Object * SkinInfo::BKE_armature_from_object ( )

Definition at line 164 of file SkinInfo.cpp.

Referenced by ArmatureImporter::get_armature_for_joint().

◆ borrow_skin_controller_data()

void SkinInfo::borrow_skin_controller_data ( const COLLADAFW::SkinControllerData * skin)

◆ create_armature()

Object * SkinInfo::create_armature ( Main * bmain,
Scene * scene,
ViewLayer * view_layer )

Called from write_controller.

Definition at line 134 of file SkinInfo.cpp.

References bc_add_object(), and OB_ARMATURE.

◆ find_node_in_tree()

bool SkinInfo::find_node_in_tree ( COLLADAFW::Node * node,
COLLADAFW::Node * tree_root )

Definition at line 317 of file SkinInfo.cpp.

References find_node_in_tree().

Referenced by find_node_in_tree(), and find_root_joints().

◆ find_root_joints()

void SkinInfo::find_root_joints ( const std::vector< COLLADAFW::Node * > & root_joints,
std::map< COLLADAFW::UniqueId, COLLADAFW::Node * > & joint_by_uid,
std::vector< COLLADAFW::Node * > & result )

Definition at line 291 of file SkinInfo.cpp.

References find_node_in_tree().

◆ free()

void SkinInfo::free ( )

Definition at line 101 of file SkinInfo.cpp.

◆ get_controller_uid()

const COLLADAFW::UniqueId & SkinInfo::get_controller_uid ( )

Definition at line 169 of file SkinInfo.cpp.

◆ get_joint_inv_bind_matrix()

bool SkinInfo::get_joint_inv_bind_matrix ( float inv_bind_mat[4][4],
COLLADAFW::Node * node )

Definition at line 150 of file SkinInfo.cpp.

References copy_m4_m4().

◆ get_parent()

Object * SkinInfo::get_parent ( )

Definition at line 286 of file SkinInfo.cpp.

◆ get_pose_channel_from_node()

bPoseChannel * SkinInfo::get_pose_channel_from_node ( COLLADAFW::Node * node)

Definition at line 276 of file SkinInfo.cpp.

References bc_get_joint_name(), BKE_pose_channel_find_name(), and Object::pose.

◆ link_armature()

◆ set_armature()

Object * SkinInfo::set_armature ( Object * ob_arm)

Definition at line 140 of file SkinInfo.cpp.

◆ set_controller()

void SkinInfo::set_controller ( const COLLADAFW::SkinController * co)

Definition at line 116 of file SkinInfo.cpp.

◆ set_parent()

void SkinInfo::set_parent ( Object * _parent)

Definition at line 281 of file SkinInfo.cpp.

◆ transfer_array_data()

template<class T >
void SkinInfo::transfer_array_data ( T & src,
T & dest )

Nobody owns the data after this, so it should be freed manually with releaseMemory.

Definition at line 64 of file SkinInfo.cpp.

Referenced by borrow_skin_controller_data().

◆ transfer_int_array_data_const()

void SkinInfo::transfer_int_array_data_const ( const COLLADAFW::IntValuesArray & src,
COLLADAFW::IntValuesArray & dest )

When src is const we cannot src.yieldOwnerShip, this is used by copy constructor.

Definition at line 71 of file SkinInfo.cpp.

Referenced by SkinInfo().

◆ transfer_uint_array_data_const()

void SkinInfo::transfer_uint_array_data_const ( const COLLADAFW::UIntValuesArray & src,
COLLADAFW::UIntValuesArray & dest )

Definition at line 78 of file SkinInfo.cpp.

Referenced by SkinInfo().

◆ uses_joint_or_descendant()

bool SkinInfo::uses_joint_or_descendant ( COLLADAFW::Node * node)

Check if this skin controller references a joint or any descendant of it

some nodes may not be referenced by SkinController, in this case to determine if the node belongs to this armature, we need to search down the tree.

Definition at line 174 of file SkinInfo.cpp.

References uses_joint_or_descendant().

Referenced by uses_joint_or_descendant().


The documentation for this class was generated from the following files: