Blender V4.3
node_shader_vertex_color.cc
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6#include "node_util.hh"
7
8#include "BKE_context.hh"
9
11
12#include "RNA_access.hh"
13
14#include "UI_interface.hh"
15#include "UI_resources.hh"
16
18
20{
21 b.add_output<decl::Color>("Color");
22 b.add_output<decl::Float>("Alpha");
23}
24
26{
27 PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
28 if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
29 PointerRNA eval_obptr;
30
32 if (depsgraph) {
33 DEG_get_evaluated_rna_pointer(depsgraph, &obptr, &eval_obptr);
34 PointerRNA dataptr = RNA_pointer_get(&eval_obptr, "data");
35 uiItemPointerR(layout, ptr, "layer_name", &dataptr, "color_attributes", "", ICON_GROUP_VCOL);
36 return;
37 }
38 }
39
40 uiItemR(layout, ptr, "layer_name", UI_ITEM_R_SPLIT_EMPTY_NAME, nullptr, ICON_GROUP_VCOL);
41 uiItemL(layout, RPT_("No mesh in active object"), ICON_ERROR);
42}
43
44static void node_shader_init_vertex_color(bNodeTree * /*ntree*/, bNode *node)
45{
46 NodeShaderVertexColor *vertexColor = MEM_cnew<NodeShaderVertexColor>("NodeShaderVertexColor");
47 node->storage = vertexColor;
48}
49
51 bNode *node,
52 bNodeExecData * /*execdata*/,
53 GPUNodeStack *in,
54 GPUNodeStack *out)
55{
56 NodeShaderVertexColor *vertexColor = (NodeShaderVertexColor *)node->storage;
57 /* NOTE: Using #CD_AUTO_FROM_NAME is necessary because there are multiple color attribute types,
58 * and the type may change during evaluation anyway. This will also make EEVEE and Cycles
59 * consistent. See #93179. */
60
61 GPUNodeLink *vertexColorLink;
62
63 if (vertexColor->layer_name[0]) {
64 vertexColorLink = GPU_attribute(mat, CD_AUTO_FROM_NAME, vertexColor->layer_name);
65 }
66 else { /* Fall back on active render color attribute. */
67 vertexColorLink = GPU_attribute_default_color(mat);
68 }
69
70 return GPU_stack_link(mat, node, "node_vertex_color", in, out, vertexColorLink);
71}
72
74#ifdef WITH_MATERIALX
75{
76 /* TODO: some output expected be implemented within the next iteration
77 * (see node-definition `<geomcolor>`). */
78 return get_output_default(socket_out_->name, NodeItem::Type::Any);
79}
80#endif
82
83} // namespace blender::nodes::node_shader_vertex_color_cc
84
86{
88
89 static blender::bke::bNodeType ntype;
90
91 sh_node_type_base(&ntype, SH_NODE_VERTEX_COLOR, "Color Attribute", NODE_CLASS_INPUT);
92 ntype.declare = file_ns::node_declare;
93 ntype.draw_buttons = file_ns::node_shader_buts_vertex_color;
94 ntype.initfunc = file_ns::node_shader_init_vertex_color;
96 &ntype, "NodeShaderVertexColor", node_free_standard_storage, node_copy_standard_storage);
97 ntype.gpu_fn = file_ns::node_shader_gpu_vertex_color;
98 ntype.materialx_fn = file_ns::node_shader_materialx;
99
101}
PointerRNA CTX_data_pointer_get(const bContext *C, const char *member)
Depsgraph * CTX_data_depsgraph_pointer(const bContext *C)
#define SH_NODE_VERTEX_COLOR
Definition BKE_node.hh:989
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
#define RPT_(msgid)
void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval)
@ CD_AUTO_FROM_NAME
@ OB_MESH
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_attribute_default_color(GPUMaterial *mat)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
void uiItemL(uiLayout *layout, const char *name, int icon)
void uiItemPointerR(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
const Depsgraph * depsgraph
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
Definition node.cc:4632
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static void node_shader_init_vertex_color(bNodeTree *, bNode *node)
static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_vertex_color(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_vertex_color()
void node_free_standard_storage(bNode *node)
Definition node_util.cc:46
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
Definition node_util.cc:58
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name)
int RNA_enum_get(PointerRNA *ptr, const char *name)
void * data
Definition RNA_types.hh:42
Defines a node type.
Definition BKE_node.hh:218
NodeMaterialXFunction materialx_fn
Definition BKE_node.hh:320
void(* initfunc)(bNodeTree *ntree, bNode *node)
Definition BKE_node.hh:267
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:318
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
Definition BKE_node.hh:238
NodeDeclareFunction declare
Definition BKE_node.hh:347
PointerRNA * ptr
Definition wm_files.cc:4126