35 uiItemPointerR(layout,
ptr,
"layer_name", &dataptr,
"color_attributes",
"", ICON_GROUP_VCOL);
41 uiItemL(layout,
RPT_(
"No mesh in active object"), ICON_ERROR);
47 node->storage = vertexColor;
70 return GPU_stack_link(mat, node,
"node_vertex_color", in, out, vertexColorLink);
78 return get_output_default(socket_out_->name, NodeItem::Type::Any);
92 ntype.
declare = file_ns::node_declare;
93 ntype.
draw_buttons = file_ns::node_shader_buts_vertex_color;
94 ntype.
initfunc = file_ns::node_shader_init_vertex_color;
97 ntype.
gpu_fn = file_ns::node_shader_gpu_vertex_color;
PointerRNA CTX_data_pointer_get(const bContext *C, const char *member)
Depsgraph * CTX_data_depsgraph_pointer(const bContext *C)
#define SH_NODE_VERTEX_COLOR
void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval)
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_attribute_default_color(GPUMaterial *mat)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
void uiItemL(uiLayout *layout, const char *name, int icon)
void uiItemPointerR(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
local_group_size(16, 16) .push_constant(Type b
const Depsgraph * depsgraph
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
void node_register_type(bNodeType *ntype)
static void node_shader_init_vertex_color(bNodeTree *, bNode *node)
static void node_shader_buts_vertex_color(uiLayout *layout, bContext *C, PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_vertex_color(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_vertex_color()
void node_free_standard_storage(bNode *node)
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name)
int RNA_enum_get(PointerRNA *ptr, const char *name)
NodeMaterialXFunction materialx_fn
void(* initfunc)(bNodeTree *ntree, bNode *node)
NodeGPUExecFunction gpu_fn
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
NodeDeclareFunction declare