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Blender V4.3
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#include "extract_mesh.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::draw |
Macros | |
| #define | NOR_AND_FLAG_DEFAULT 0 |
| #define | NOR_AND_FLAG_SELECT 1 |
| #define | NOR_AND_FLAG_ACTIVE -1 |
| #define | NOR_AND_FLAG_HIDDEN -2 |
Functions | |
| template<typename GPUType > | |
| static void | blender::draw::extract_face_dot_normals_mesh (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
| template<typename GPUType > | |
| void | blender::draw::extract_face_dot_normals_bm (const MeshRenderData &mr, MutableSpan< GPUType > normals) |
| void | blender::draw::extract_face_dot_normals (const MeshRenderData &mr, const bool use_hq, gpu::VertBuf &vbo) |
| #define NOR_AND_FLAG_ACTIVE -1 |
Definition at line 15 of file extract_mesh_vbo_fdots_nor.cc.
| #define NOR_AND_FLAG_DEFAULT 0 |
Definition at line 13 of file extract_mesh_vbo_fdots_nor.cc.
| #define NOR_AND_FLAG_HIDDEN -2 |
Definition at line 16 of file extract_mesh_vbo_fdots_nor.cc.
| #define NOR_AND_FLAG_SELECT 1 |
Definition at line 14 of file extract_mesh_vbo_fdots_nor.cc.