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| const Cache * | blender::ed::sculpt_paint::auto_mask::active_cache_get (const SculptSession &ss) |
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| bool | blender::ed::sculpt_paint::auto_mask::mode_enabled (const Sculpt &sd, const Brush *br, eAutomasking_flag mode) |
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| bool | blender::ed::sculpt_paint::auto_mask::is_enabled (const Sculpt &sd, const Object &object, const Brush *br) |
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| static int | blender::ed::sculpt_paint::auto_mask::calc_effective_bits (const Sculpt &sd, const Brush *brush) |
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| bool | blender::ed::sculpt_paint::auto_mask::needs_normal (const SculptSession &ss, const Sculpt &sd, const Brush *brush) |
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| static float | blender::ed::sculpt_paint::auto_mask::normal_calc (const float3 &compare_normal, const float3 &normal, float limit_lower, float limit_upper) |
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| static bool | blender::ed::sculpt_paint::auto_mask::is_constrained_by_radius (const Brush *br) |
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| static int | blender::ed::sculpt_paint::auto_mask::boundary_propagation_steps (const Sculpt &sd, const Brush *brush) |
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| static bool | blender::ed::sculpt_paint::auto_mask::needs_factors_cache (const Sculpt &sd, const Brush *brush) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_brush_normal_factor (const Cache &automasking, const Object &object, const float3 &normal) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_view_normal_factor (const Cache &automasking, const Object &object, const float3 &normal) |
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| static bool | blender::ed::sculpt_paint::auto_mask::calc_view_occlusion_factor (const Depsgraph &depsgraph, Cache &automasking, const Object &object, const int vert, const float3 &vert_position) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_cavity_factor (const Cache &automasking, float factor) |
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| static void | blender::ed::sculpt_paint::auto_mask::calc_blurred_cavity_mesh (const Depsgraph &depsgraph, const Object &object, const Cache &automasking, const int steps, const int vert, MutableSpan< float > cavity_factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::calc_blurred_cavity_grids (const Object &object, const Cache &automasking, const int steps, const SubdivCCGCoord vert, MutableSpan< float > cavity_factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::calc_blurred_cavity_bmesh (const Cache &automasking, const int steps, BMVert *vert, MutableSpan< float > cavity_factors) |
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| static float | blender::ed::sculpt_paint::auto_mask::process_cavity_factor (const Cache &automasking, float factor) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_cavity_factor_mesh (const Depsgraph &depsgraph, const Cache &automasking, const Object &object, const int vert) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_cavity_factor_grids (const CCGKey &key, const Cache &automasking, const Object &object, const int vert) |
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| static float | blender::ed::sculpt_paint::auto_mask::calc_cavity_factor_bmesh (const Cache &automasking, BMVert *vert, const int vert_i) |
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| void | blender::ed::sculpt_paint::auto_mask::calc_vert_factors (const Depsgraph &depsgraph, const Object &object, const Cache &cache, const bke::pbvh::MeshNode &node, Span< int > verts, MutableSpan< float > factors) |
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| void | blender::ed::sculpt_paint::auto_mask::calc_face_factors (const Depsgraph &depsgraph, const Object &object, OffsetIndices< int > faces, Span< int > corner_verts, const Cache &cache, const bke::pbvh::MeshNode &node, Span< int > face_indices, MutableSpan< float > factors) |
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| void | blender::ed::sculpt_paint::auto_mask::calc_grids_factors (const Depsgraph &depsgraph, const Object &object, const Cache &cache, const bke::pbvh::GridsNode &node, Span< int > grids, MutableSpan< float > factors) |
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| void | blender::ed::sculpt_paint::auto_mask::calc_vert_factors (const Depsgraph &depsgraph, const Object &object, const Cache &cache, const bke::pbvh::BMeshNode &node, const Set< BMVert *, 0 > &verts, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::fill_topology_automasking_factors_mesh (const Depsgraph &depsgraph, const Sculpt &sd, Object &ob, const Span< float3 > vert_positions, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::fill_topology_automasking_factors_grids (const Sculpt &sd, Object &ob, const SubdivCCG &subdiv_ccg, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::fill_topology_automasking_factors_bmesh (const Sculpt &sd, Object &ob, BMesh &bm, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::fill_topology_automasking_factors (const Depsgraph &depsgraph, const Sculpt &sd, Object &ob, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::init_face_sets_masking (const Sculpt &sd, Object &ob, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::init_boundary_masking_mesh (Object &object, const Depsgraph &depsgraph, const BoundaryAutomaskMode mode, const int propagation_steps, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::init_boundary_masking_grids (Object &object, const BoundaryAutomaskMode mode, const int propagation_steps, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::init_boundary_masking_bmesh (Object &object, const BoundaryAutomaskMode mode, const int propagation_steps, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::init_boundary_masking (Object &object, const Depsgraph &depsgraph, const BoundaryAutomaskMode mode, const int propagation_steps, MutableSpan< float > factors) |
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| static void | blender::ed::sculpt_paint::auto_mask::cache_settings_update (Cache &automasking, Object &object, const Sculpt &sd, const Brush *brush) |
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| static void | blender::ed::sculpt_paint::auto_mask::normal_occlusion_automasking_fill (const Depsgraph &depsgraph, Cache &automasking, Object &ob, eAutomasking_flag mode, MutableSpan< float > factors) |
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| bool | blender::ed::sculpt_paint::auto_mask::brush_type_can_reuse_automask (int sculpt_brush_type) |
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| std::unique_ptr< Cache > | blender::ed::sculpt_paint::auto_mask::cache_init (const Depsgraph &depsgraph, const Sculpt &sd, Object &ob) |
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| std::unique_ptr< Cache > | blender::ed::sculpt_paint::auto_mask::cache_init (const Depsgraph &depsgraph, const Sculpt &sd, const Brush *brush, Object &ob) |
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