Blender
V4.3
blender
gpu
GLContext
blender::gpu::GLContext Member List
This is the complete list of members for
blender::gpu::GLContext
, including all inherited members.
activate
() override
blender::gpu::GLContext
virtual
active_fb
blender::gpu::Context
back_left
blender::gpu::Context
back_right
blender::gpu::Context
begin_frame
() override
blender::gpu::GLContext
virtual
bound_ssbo_slots
blender::gpu::GLContext
bound_ubo_slots
blender::gpu::GLContext
buf_free
(GLuint buf_id)
blender::gpu::GLContext
static
check_error
(const char *info)
blender::gpu::GLContext
static
clear_texture_support
blender::gpu::GLContext
static
compiler
blender::gpu::Context
Context
()
blender::gpu::Context
context_counter
blender::gpu::Context
static
context_id
blender::gpu::Context
deactivate
() override
blender::gpu::GLContext
virtual
debug_capture_begin
(const char *title) override
blender::gpu::GLContext
virtual
debug_capture_end
() override
blender::gpu::GLContext
virtual
debug_capture_scope_begin
(void *scope) override
blender::gpu::GLContext
virtual
debug_capture_scope_create
(const char *name) override
blender::gpu::GLContext
virtual
debug_capture_scope_end
(void *scope) override
blender::gpu::GLContext
virtual
debug_group_begin
(const char *name, int index) override
blender::gpu::GLContext
virtual
debug_group_end
() override
blender::gpu::GLContext
virtual
debug_is_capturing
blender::gpu::Context
debug_layer_support
blender::gpu::GLContext
static
debug_layer_workaround
blender::gpu::GLContext
static
debug_stack
blender::gpu::Context
debug_unbind_all_ssbo
() override
blender::gpu::GLContext
virtual
debug_unbind_all_ubo
() override
blender::gpu::GLContext
virtual
default_attr_vbo_
blender::gpu::GLContext
derivative_signs
blender::gpu::GLContext
static
direct_state_access_support
blender::gpu::GLContext
static
end_frame
() override
blender::gpu::GLContext
virtual
explicit_location_support
blender::gpu::GLContext
static
fbo_free
(GLuint fbo_id)
blender::gpu::GLContext
finish
() override
blender::gpu::GLContext
virtual
flush
() override
blender::gpu::GLContext
virtual
framebuffer_fetch_support
blender::gpu::GLContext
static
front_left
blender::gpu::Context
front_right
blender::gpu::Context
generate_mipmap_workaround
blender::gpu::GLContext
static
get
()
blender::gpu::GLContext
inline
static
ghost_window_
blender::gpu::Context
protected
GLContext
(void *ghost_window, GLSharedOrphanLists &shared_orphan_list)
blender::gpu::GLContext
imm
blender::gpu::Context
is_active_
blender::gpu::Context
protected
is_active_on_thread
()
blender::gpu::Context
layered_rendering_support
blender::gpu::GLContext
static
matrix_state
blender::gpu::Context
max_cubemap_size
blender::gpu::GLContext
static
max_ssbo_binds
blender::gpu::GLContext
static
max_ubo_binds
blender::gpu::GLContext
static
max_ubo_size
blender::gpu::GLContext
static
memory_statistics_get
(int *r_total_mem, int *r_free_mem) override
blender::gpu::GLContext
virtual
multi_bind_image_support
blender::gpu::GLContext
static
multi_bind_support
blender::gpu::GLContext
static
multi_draw_indirect_support
blender::gpu::GLContext
static
native_barycentric_support
blender::gpu::GLContext
static
printf_buf
blender::gpu::Context
shader
blender::gpu::Context
shader_draw_parameters_support
blender::gpu::GLContext
static
state_manager
blender::gpu::Context
state_manager_active_get
()
blender::gpu::GLContext
inline
static
stencil_texturing_support
blender::gpu::GLContext
static
tex_free
(GLuint tex_id)
blender::gpu::GLContext
static
texture_barrier_support
blender::gpu::GLContext
static
texture_filter_anisotropic_support
blender::gpu::GLContext
static
thread_
blender::gpu::Context
protected
unused_fb_slot_workaround
blender::gpu::GLContext
static
vao_cache_register
(GLVaoCache *cache)
blender::gpu::GLContext
vao_cache_unregister
(GLVaoCache *cache)
blender::gpu::GLContext
vao_free
(GLuint vao_id)
blender::gpu::GLContext
~Context
()
blender::gpu::Context
virtual
~GLContext
()
blender::gpu::GLContext
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