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Blender V4.3
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#include <MOD_lineart.hh>
Public Attributes | |
| ListBase | vertex_buffer_pointers |
| ListBase | line_buffer_pointers |
| ListBase | triangle_buffer_pointers |
| ListBase | triangle_adjacent_pointers |
| ListBase | intersecting_vertex_buffer |
Definition at line 327 of file MOD_lineart.hh.
| ListBase LineartData::_geom::intersecting_vertex_buffer |
Definition at line 336 of file MOD_lineart.hh.
| ListBase LineartData::_geom::line_buffer_pointers |
Definition at line 330 of file MOD_lineart.hh.
Referenced by lineart_count_and_print_render_buffer_memory(), lineart_create_edges_from_isec_data(), lineart_destroy_render_data_keep_init(), lineart_geometry_object_load(), lineart_main_discard_out_of_frame_edges(), lineart_main_transform_and_add_shadow(), lineart_main_try_generate_shadow_v3(), lineart_memory_get_edge_space(), lineart_register_intersection_shadow_cuts(), and MOD_lineart_chain_find_silhouette_backdrop_objects().
| ListBase LineartData::_geom::triangle_adjacent_pointers |
This one's memory is not from main pool and is free()ed after culling stage.
Definition at line 334 of file MOD_lineart.hh.
Referenced by lineart_geometry_object_load(), and lineart_main_free_adjacent_data().
| ListBase LineartData::_geom::triangle_buffer_pointers |
Definition at line 331 of file MOD_lineart.hh.
Referenced by lineart_count_and_print_render_buffer_memory(), lineart_destroy_render_data_keep_init(), lineart_geometry_object_load(), lineart_init_isec_thread(), lineart_main_cull_triangles(), lineart_main_free_adjacent_data(), lineart_main_load_geometries(), lineart_memory_get_triangle_space(), and lineart_schedule_new_triangle_task().
| ListBase LineartData::_geom::vertex_buffer_pointers |
Definition at line 329 of file MOD_lineart.hh.
Referenced by lineart_destroy_render_data_keep_init(), lineart_geometry_object_load(), lineart_main_load_geometries(), lineart_main_perspective_division(), lineart_main_transform_and_add_shadow(), lineart_main_try_generate_shadow_v3(), lineart_memory_get_vert_space(), lineart_shadow_finalize_shadow_edges_task(), MOD_lineart_compute_feature_lines_v3(), and MOD_lineart_finalize_chains().