Blender V4.3
ShaderManager Class Referenceabstract

#include <shader.h>

Inherited by SVMShaderManager.

Public Types

enum  : uint32_t { SHADER_ADDED = (1 << 0) , SHADER_MODIFIED = (1 << 2) , UPDATE_ALL = ~0u , UPDATE_NONE = 0u }
 

Public Member Functions

virtual ~ShaderManager ()
 
virtual void reset (Scene *scene)=0
 
virtual bool use_osl ()
 
void device_update (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
 
virtual void device_update_specific (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)=0
 
virtual void device_free (Device *device, DeviceScene *dscene, Scene *scene)=0
 
void device_update_common (Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
 
void device_free_common (Device *device, DeviceScene *dscene, Scene *scene)
 
virtual uint64_t get_attribute_id (ustring name)
 
virtual uint64_t get_attribute_id (AttributeStandard std)
 
int get_shader_id (Shader *shader, bool smooth=false)
 
uint get_kernel_features (Scene *scene)
 
float linear_rgb_to_gray (float3 c)
 
float3 rec709_to_scene_linear (float3 c)
 
string get_cryptomatte_materials (Scene *scene)
 
void tag_update (Scene *scene, uint32_t flag)
 
bool need_update () const
 
void init_xyz_transforms ()
 

Static Public Member Functions

static ShaderManagercreate (int shadingsystem, Device *device)
 
static void add_default (Scene *scene)
 
static void free_memory ()
 

Protected Types

typedef unordered_map< ustring, uint64_t, ustringHash > AttributeIDMap
 

Protected Member Functions

 ShaderManager ()
 
template<std::size_t n>
size_t ensure_bsdf_table (DeviceScene *dscene, Scene *scene, const float(&table)[n])
 
size_t ensure_bsdf_table_impl (DeviceScene *dscene, Scene *scene, const float *table, size_t n)
 
uint get_graph_kernel_features (ShaderGraph *graph)
 

Protected Attributes

uint32_t update_flags
 
AttributeIDMap unique_attribute_id
 
unordered_map< const float *, size_t > bsdf_tables
 
thread_spin_lock attribute_lock_
 
float3 xyz_to_r
 
float3 xyz_to_g
 
float3 xyz_to_b
 
float3 rgb_to_y
 
float3 white_xyz
 
float3 rec709_to_r
 
float3 rec709_to_g
 
float3 rec709_to_b
 
bool is_rec709
 

Static Protected Attributes

static thread_mutex lookup_table_mutex
 

Detailed Description

Definition at line 166 of file scene/shader.h.

Member Typedef Documentation

◆ AttributeIDMap

typedef unordered_map<ustring, uint64_t, ustringHash> ShaderManager::AttributeIDMap
protected

Definition at line 231 of file scene/shader.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
SHADER_ADDED 
SHADER_MODIFIED 
UPDATE_ALL 
UPDATE_NONE 

Definition at line 168 of file scene/shader.h.

Constructor & Destructor Documentation

◆ ~ShaderManager()

ShaderManager::~ShaderManager ( )
virtual

Definition at line 436 of file scene/shader.cpp.

◆ ShaderManager()

ShaderManager::ShaderManager ( )
protected

Definition at line 429 of file scene/shader.cpp.

References init_xyz_transforms(), UPDATE_ALL, and update_flags.

Member Function Documentation

◆ add_default()

void ShaderManager::add_default ( Scene * scene)
static

Definition at line 662 of file scene/shader.cpp.

References make_float3(), Node::name, and ShaderNode::output().

Referenced by Scene::reset(), and Scene::Scene().

◆ create()

ShaderManager * ShaderManager::create ( int shadingsystem,
Device * device )
static

Definition at line 438 of file scene/shader.cpp.

References SHADINGSYSTEM_OSL.

Referenced by Scene::Scene().

◆ device_free()

virtual void ShaderManager::device_free ( Device * device,
DeviceScene * dscene,
Scene * scene )
pure virtual

Implemented in SVMShaderManager.

Referenced by Scene::free_memory().

◆ device_free_common()

void ShaderManager::device_free_common ( Device * device,
DeviceScene * dscene,
Scene * scene )

◆ device_update()

void ShaderManager::device_update ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )

Definition at line 495 of file scene/shader.cpp.

References device_update_specific(), and need_update().

Referenced by Scene::device_update().

◆ device_update_common()

◆ device_update_specific()

virtual void ShaderManager::device_update_specific ( Device * device,
DeviceScene * dscene,
Scene * scene,
Progress & progress )
pure virtual

Implemented in SVMShaderManager.

Referenced by device_update().

◆ ensure_bsdf_table()

template<std::size_t n>
size_t ShaderManager::ensure_bsdf_table ( DeviceScene * dscene,
Scene * scene,
const float(&) table[n] )
inlineprotected

Definition at line 239 of file scene/shader.h.

References ensure_bsdf_table_impl().

Referenced by device_update_common().

◆ ensure_bsdf_table_impl()

size_t ShaderManager::ensure_bsdf_table_impl ( DeviceScene * dscene,
Scene * scene,
const float * table,
size_t n )
protected

Definition at line 965 of file scene/shader.cpp.

References bsdf_tables.

Referenced by ensure_bsdf_table().

◆ free_memory()

void ShaderManager::free_memory ( )
static

Definition at line 799 of file scene/shader.cpp.

References ColorSpaceManager::free_memory().

Referenced by exit_func().

◆ get_attribute_id() [1/2]

uint64_t ShaderManager::get_attribute_id ( AttributeStandard std)
virtual

Definition at line 474 of file scene/shader.cpp.

◆ get_attribute_id() [2/2]

uint64_t ShaderManager::get_attribute_id ( ustring name)
virtual

Definition at line 458 of file scene/shader.cpp.

References ATTR_STD_NUM, attribute_lock_, lock, and unique_attribute_id.

◆ get_cryptomatte_materials()

string ShaderManager::get_cryptomatte_materials ( Scene * scene)

Definition at line 819 of file scene/shader.cpp.

References string_printf(), and util_murmur_hash3().

◆ get_graph_kernel_features()

◆ get_kernel_features()

◆ get_shader_id()

int ShaderManager::get_shader_id ( Shader * shader,
bool smooth = false )

Definition at line 479 of file scene/shader.cpp.

References SHADER_AREA_LIGHT, SHADER_CAST_SHADOW, and SHADER_SMOOTH_NORMAL.

◆ init_xyz_transforms()

◆ linear_rgb_to_gray()

float ShaderManager::linear_rgb_to_gray ( float3 c)

Definition at line 809 of file scene/shader.cpp.

References dot(), and rgb_to_y.

Referenced by ConvertNode::constant_fold(), and RGBToBWNode::constant_fold().

◆ need_update()

bool ShaderManager::need_update ( ) const

◆ rec709_to_scene_linear()

float3 ShaderManager::rec709_to_scene_linear ( float3 c)

Definition at line 814 of file scene/shader.cpp.

References dot(), make_float3(), rec709_to_b, rec709_to_g, and rec709_to_r.

Referenced by BlackbodyNode::constant_fold().

◆ reset()

virtual void ShaderManager::reset ( Scene * scene)
pure virtual

Implemented in SVMShaderManager.

Referenced by Scene::reset().

◆ tag_update()

void ShaderManager::tag_update ( Scene * scene,
uint32_t flag )

Definition at line 835 of file scene/shader.cpp.

References UPDATE_ALL, and update_flags.

Referenced by Scene::create_node().

◆ use_osl()

virtual bool ShaderManager::use_osl ( )
inlinevirtual

Member Data Documentation

◆ attribute_lock_

thread_spin_lock ShaderManager::attribute_lock_
protected

Definition at line 247 of file scene/shader.h.

Referenced by get_attribute_id().

◆ bsdf_tables

unordered_map<const float *, size_t> ShaderManager::bsdf_tables
protected

Definition at line 236 of file scene/shader.h.

Referenced by device_free_common(), and ensure_bsdf_table_impl().

◆ is_rec709

bool ShaderManager::is_rec709
protected

Definition at line 257 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ lookup_table_mutex

CCL_NAMESPACE_BEGIN thread_mutex ShaderManager::lookup_table_mutex
staticprotected

Definition at line 234 of file scene/shader.h.

◆ rec709_to_b

float3 ShaderManager::rec709_to_b
protected

◆ rec709_to_g

float3 ShaderManager::rec709_to_g
protected

◆ rec709_to_r

float3 ShaderManager::rec709_to_r
protected

◆ rgb_to_y

float3 ShaderManager::rgb_to_y
protected

Definition at line 252 of file scene/shader.h.

Referenced by device_update_common(), init_xyz_transforms(), and linear_rgb_to_gray().

◆ unique_attribute_id

AttributeIDMap ShaderManager::unique_attribute_id
protected

Definition at line 232 of file scene/shader.h.

Referenced by get_attribute_id().

◆ update_flags

uint32_t ShaderManager::update_flags
protected

Definition at line 229 of file scene/shader.h.

Referenced by need_update(), ShaderManager(), and tag_update().

◆ white_xyz

float3 ShaderManager::white_xyz
protected

Definition at line 253 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_b

float3 ShaderManager::xyz_to_b
protected

Definition at line 251 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_g

float3 ShaderManager::xyz_to_g
protected

Definition at line 250 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().

◆ xyz_to_r

float3 ShaderManager::xyz_to_r
protected

Definition at line 249 of file scene/shader.h.

Referenced by device_update_common(), and init_xyz_transforms().


The documentation for this class was generated from the following files: