26 if (
format.attr_len == 0) {
int CustomData_get_offset(const CustomData *data, eCustomDataType type)
#define GPU_vertbuf_init_with_format(verts, format)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
#define BM_ELEM_CD_GET_VOID_P(ele, offset)
#define BM_ITER_MESH(ele, iter, bm, itype)
void append(const T &value)
void extract_skin_roots(const MeshRenderData &mr, gpu::VertBuf &vbo)
BLI_INLINE const float * bm_vert_co_get(const MeshRenderData &mr, const BMVert *eve)