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Blender V4.3
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::asset_system |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Functions | |
| asset_system::AssetRepresentation * | blender::ed::asset::handle_get_representation (const AssetHandle *asset) |
| int | blender::ed::asset::handle_get_preview_icon_id (const AssetHandle *asset) |
| int | blender::ed::asset::handle_get_preview_or_type_icon_id (const AssetHandle *asset) |
Asset-handle is a temporary design, not part of the core asset system design.
Currently asset-list items are just file directory items (FileDirEntry). So an asset-handle just wraps a pointer to this. We try to abstract away the fact that it's just a file entry, although that doesn't always work (see rna_def_asset_handle()).
Definition in file ED_asset_handle.hh.