48 add_seq_dup(seq, te, 0);
94void TreeDisplaySequencer::add_seq_dup(
Sequence *seq, TreeElement *te,
short index)
Base Class For Tree-Displays.
static TreeElement * add_element(SpaceOutliner *space_outliner, ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true)
ListBase build_tree(const TreeSourceData &source_data) override
TreeDisplaySequencer(SpaceOutliner &space_outliner)
GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface, "").smooth(Type fragColor push_constant(Type::VEC2, "extent") .push_constant(Type source_data
ListBaseWrapper< T > List
@ SEQUENCE_DUPLICATE_NOOP
@ SEQUENCE_DUPLICATE_NONE
ListBaseWrapperTemplate< ListBase, T > ListBaseWrapper
Editing * SEQ_editing_get(const Scene *scene)
The data to build the tree from.
Establish and manage Outliner trees for different display modes.