36 const float *in_factor = p.
ins[0];
37 const float *in_color = p.
ins[1];
38 const float fac = std::min(1.0f, in_factor[0]);
void mul_v4_m4v4(float r[4], const float mat[4][4], const float v[4])
void interp_v4_v4v4(float r[4], const float a[4], const float b[4], float t)
blender::float3x3 IMB_colormanagement_get_scene_linear_to_xyz()
blender::float3x3 IMB_colormanagement_get_xyz_to_scene_linear()
virtual void init_execution() override
ColorBalanceWhitepointOperation()
float output_temperature_
void update_memory_buffer_row(PixelCursor &p) override
void add_output_socket(DataType datatype)
NodeOperationFlags flags_
void add_input_socket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
void set_canvas_input_index(unsigned int index)
set the index of the input socket that will determine the canvas of this operation
float3 whitepoint_from_temp_tint(float temperature, float tint)
float3x3 chromatic_adaption_matrix(const float3 &from_XYZ, const float3 &to_XYZ)
MatBase< float, 4, 4 > float4x4
const c_style_mat & ptr() const
Array< const float * > ins