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Blender V4.3
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#include <ostream>#include "BLI_math_angle_types.hh"#include "BLI_math_base.hh"#include "BLI_math_basis_types.hh"#include "BLI_math_matrix_types.hh"#include "BLI_math_vector_types.hh"#include "BLI_struct_equality_utils.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::math |
Typedefs | |
Intermediate Types | |
Some functions need to have higher precision than standard floats for some operations. | |
| using | blender::math::Quaternion = QuaternionBase<float> |
| using | blender::math::DualQuaternion = DualQuaternionBase<float> |
Functions | |
Dual-Quaternion | |
| template<typename T > | |
| bool | blender::math::is_normalized (const DualQuaternionBase< T > &dq) |