Blender V4.3
MVertSkin Struct Reference

#include <DNA_meshdata_types.h>

Public Attributes

float radius [3]
 
int flag
 

Detailed Description

Definition at line 155 of file DNA_meshdata_types.h.

Member Data Documentation

◆ flag

◆ radius

float MVertSkin::radius[3]

Radii of the skin, define how big the generated frames are. Currently only the first two elements are used.

Definition at line 160 of file DNA_meshdata_types.h.

Referenced by createTransMeshSkin(), blender::draw::extract_skin_roots(), layerInterp_mvert_skin(), mesh_skin_transdata_create(), blender::ed::object::skin_radii_equalize_exec(), and v3d_editvertex_buts().


The documentation for this struct was generated from the following file: