Blender V4.3
BPy_CalligraphicShader.cpp File Reference

Go to the source code of this file.

Functions

 PyDoc_STRVAR (CalligraphicShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`CalligraphicShader`\n" "\n" "[Thickness Shader]\n" "\n" ".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n" "\n" " Builds a CalligraphicShader object.\n" "\n" " :arg thickness_min: The minimum thickness in the direction\n" " perpendicular to the main direction.\n" " :type thickness_min: float\n" " :arg thickness_max: The maximum thickness in the main direction.\n" " :type thickness_max: float\n" " :arg orientation: The 2D vector giving the main direction.\n" " :type orientation: :class:`mathutils.Vector`\n" " :arg clamp: If true, the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false, the strokes\n" " are always drawn in black.\n" " :type clamp: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool, i.e. the stroke will be the\n" " thickest in a main direction, and the thinnest in the direction\n" " perpendicular to this one, and an interpolation in between.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n")
 
static int CalligraphicShader___init__ (BPy_CalligraphicShader *self, PyObject *args, PyObject *kwds)
 

Variables

PyTypeObject CalligraphicShader_Type
 

Function Documentation

◆ CalligraphicShader___init__()

static int CalligraphicShader___init__ ( BPy_CalligraphicShader * self,
PyObject * args,
PyObject * kwds )
static

Definition at line 58 of file BPy_CalligraphicShader.cpp.

References bool_from_PyBool(), convert_v2(), self, and v.

◆ PyDoc_STRVAR()

PyDoc_STRVAR ( CalligraphicShader___doc__ ,
"Class hierarchy: :class:`freestyle.types.StrokeShader` ,
:class:`CalligraphicShader`\n" "\n" "\n" "\n" ".. method::__init__(thickness_min, thickness_max, orientation, clamp)\n" "\n" " Builds a CalligraphicShader object.\n" "\n" " :arg thickness_min:The minimum thickness in the direction\n" " perpendicular to the main direction.\n" " :type thickness_min:float\n" " :arg thickness_max:The maximum thickness in the main direction.\n" " :type thickness_max:float\n" " :arg orientation:The 2D vector giving the main direction.\n" " :type orientation::class:`mathutils.Vector`\n" " :arg clamp:If true[Thickness Shader],
the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false,
the strokes\n" " are always drawn in black.\n" " :type clamp:bool\n" "\n" ".. method::shade(stroke)\n" "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool,
i.e. the stroke will be the\n" " thickest in a main direction,
and the thinnest in the direction\n" " perpendicular to this one,
and an interpolation in between.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n"  )

Variable Documentation

◆ CalligraphicShader_Type

PyTypeObject CalligraphicShader_Type

Definition at line 80 of file BPy_CalligraphicShader.cpp.

Referenced by StrokeShader_Init().