28 const uchar(*polys)[2] =
static_cast<const uchar(*)[2]
>((
const void *)polys_flat);
29 const uint polys_len = polys_flat_len / 2;
36 uint(*tris_step)[3] = tris;
38 const float range_uchar[2] = {
39 (rect ? (rect->
xmax - rect->
xmin) : 2.0f) / 255.0f,
40 (rect ? (rect->
ymax - rect->
ymin) : 2.0f) / 255.0f,
42 const float min_uchar[2] = {
43 (rect ? rect->
xmin : -1.0f),
44 (rect ? rect->
ymin : -1.0f),
49 while (i_poly != polys_len) {
50 for (
uint j = 0; j < 2; j++) {
51 verts[i_vert][j] = min_uchar[j] + (
float(polys[i_poly][j]) * range_uchar[j]);
55 if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
56 const uint verts_step_len = (&
verts[i_vert]) - verts_step;
58 const uint tris_len = (verts_step_len - 2);
61 if (verts_step !=
verts) {
62 uint *t = tris_step[0];
64 uint tot = tris_len * 3;
71 verts_step += verts_step_len;
72 tris_step += tris_len;
83 if (
format.attr_len == 0) {
87 const uint verts_len = (verts_step -
verts);
88 const uint tris_len = (tris_step - tris);
95 for (
uint i = 0; i < verts_len; i++) {
101 for (
uint i = 0; i < tris_len; i++) {
117 const uchar(*polys)[2] =
static_cast<const uchar(*)[2]
>((
const void *)polys_flat);
118 const uint polys_len = polys_flat_len / 2;
126 const float range_uchar[2] = {
127 (rect ? (rect->
xmax - rect->
xmin) : 2.0f) / 255.0f,
128 (rect ? (rect->
ymax - rect->
ymin) : 2.0f) / 255.0f,
130 const float min_uchar[2] = {
131 (rect ? rect->
xmin : -1.0f),
132 (rect ? rect->
ymin : -1.0f),
135 uint i_poly_prev = 0;
137 while (i_poly != polys_len) {
139 if (polys[i_poly - 1][0] == polys[i_poly][0] && polys[i_poly - 1][1] == polys[i_poly][1]) {
140 const uchar(*polys_step)[2] = polys + i_poly_prev;
141 const uint polys_step_len = i_poly - i_poly_prev;
143 for (
uint i_prev = polys_step_len - 1, i = 0; i < polys_step_len; i_prev = i++) {
148 data.as_u16[0] = *((
const uint16_t *)polys_step[i_prev]);
149 data.as_u16[1] = *((
const uint16_t *)polys_step[i]);
150 if (data.as_u16[0] > data.as_u16[1]) {
151 std::swap(data.as_u16[0], data.as_u16[1]);
153 *lines_step = data.as_u32;
157 i_poly_prev = i_poly;
162 uint lines_len = lines_step - lines;
168 for (
uint i_prev = 0, i = 1; i < lines_len; i_prev = i++) {
169 if (lines[i] != lines[i_prev]) {
170 *lines_step++ = lines[i_prev];
176 *lines_step++ = lines[lines_len - 1];
177 lines_len = lines_step - lines;
185 if (
format.attr_len == 0) {
190 const uint vbo_len_capacity = lines_len * 2;
196 for (
uint i = 0; i < lines_len; i++) {
201 data.as_u32 = lines[i];
202 for (
uint k = 0; k < 2; k++) {
204 for (
uint j = 0; j < 2; j++) {
205 pos_v2[j] = min_uchar[j] + (
float(data.as_u8_pair[k][j]) * range_uchar[j]);
MINLINE void copy_v2_v2(float r[2], const float a[2])
void BLI_polyfill_calc(const float(*coords)[2], unsigned int coords_num, int coords_sign, unsigned int(*r_tris)[3])
int BLI_sortutil_cmp_int(const void *a_, const void *b_)
blender::gpu::Batch * GPU_batch_create_ex(GPUPrimType primitive_type, blender::gpu::VertBuf *vertex_buf, blender::gpu::IndexBuf *index_buf, eGPUBatchFlag owns_flag)
void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len)
blender::gpu::IndexBuf * GPU_indexbuf_build(GPUIndexBufBuilder *)
void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3)
void GPU_vertbuf_attr_get_raw_data(blender::gpu::VertBuf *, uint a_idx, GPUVertBufRaw *access)
GPU_INLINE void * GPU_vertbuf_raw_step(GPUVertBufRaw *a)
#define GPU_vertbuf_create_with_format(format)
GPU_INLINE uint GPU_vertbuf_raw_used(const GPUVertBufRaw *a)
void GPU_vertbuf_data_alloc(blender::gpu::VertBuf &verts, uint v_len)
Read Guarded memory(de)allocation.
draw_view in_light_buf[] float
struct @620::@623 attr_id
blender::gpu::Batch * GPU_batch_tris_from_poly_2d_encoded(const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
blender::gpu::Batch * GPU_batch_wire_from_poly_2d_encoded(const uchar *polys_flat, uint polys_flat_len, const rctf *rect)
void *(* MEM_mallocN)(size_t len, const char *str)
void MEM_freeN(void *vmemh)