Blender V4.3
resection.h
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1// Copyright (c) 2009 libmv authors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to
5// deal in the Software without restriction, including without limitation the
6// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7// sell copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19// IN THE SOFTWARE.
20//
21// Compute the projection matrix from a set of 3D points X and their
22// projections x = PX in 2D. This is useful if a point cloud is reconstructed.
23//
24// Algorithm is the standard DLT as described in Hartley & Zisserman, page 179.
25
26#ifndef LIBMV_MULTIVIEW_RESECTION_H
27#define LIBMV_MULTIVIEW_RESECTION_H
28
31
32namespace libmv {
33namespace resection {
34
35// x's are 2D image coordinates, (x,y,1), and X's are homogeneous four vectors.
36template <typename T>
37void Resection(const Matrix<T, 2, Dynamic>& x,
38 const Matrix<T, 4, Dynamic>& X,
39 Matrix<T, 3, 4>* P) {
40 int N = x.cols();
41 assert(X.cols() == N);
42
43 Matrix<T, Dynamic, 12> design(2 * N, 12);
44 design.setZero();
45 for (int i = 0; i < N; i++) {
46 T xi = x(0, i);
47 T yi = x(1, i);
48 // See equation (7.2) on page 179 of H&Z.
49 design.template block<1, 4>(2 * i, 4) = -X.col(i).transpose();
50 design.template block<1, 4>(2 * i, 8) = yi * X.col(i).transpose();
51 design.template block<1, 4>(2 * i + 1, 0) = X.col(i).transpose();
52 design.template block<1, 4>(2 * i + 1, 8) = -xi * X.col(i).transpose();
53 }
54 Matrix<T, 12, 1> p;
55 Nullspace(&design, &p);
56 reshape(p, 3, 4, P);
57}
58
59} // namespace resection
60} // namespace libmv
61
62#endif // LIBMV_MULTIVIEW_RESECTION_H
#define X
#define N
void Resection(const Matrix< T, 2, Dynamic > &x, const Matrix< T, 4, Dynamic > &X, Matrix< T, 3, 4 > *P)
Definition resection.h:37
double Nullspace(TMat *A, TVec *nullspace)
Definition numeric.h:158
void reshape(const TMat &a, int rows, int cols, TDest *b)
Definition numeric.h:443