Blender V4.3
function_derivative_test.cc
Go to the documentation of this file.
1// Copyright (c) 2007, 2008, 2009 libmv authors.
2//
3// Permission is hereby granted, free of charge, to any person obtaining a copy
4// of this software and associated documentation files (the "Software"), to
5// deal in the Software without restriction, including without limitation the
6// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
7// sell copies of the Software, and to permit persons to whom the Software is
8// furnished to do so, subject to the following conditions:
9//
10// The above copyright notice and this permission notice shall be included in
11// all copies or substantial portions of the Software.
12//
13// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
18// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
19// IN THE SOFTWARE.
20
23#include "testing/testing.h"
24
25using namespace libmv;
26
27namespace {
28
29class F {
30 public:
31 typedef Vec2 FMatrixType;
32 typedef Vec3 XMatrixType;
33 Vec2 operator()(const Vec3& x) const {
34 Vec2 fx;
35 fx << 0.19 * x(0) + 0.19 * x(1) * x(1) + x(2),
36 3 * sin(x(0)) + 2 * cos(x(1));
37 return fx;
38 }
39 Mat23 J(const Vec3& x) const {
40 Mat23 jacobian;
41 jacobian << 0.19, 2 * 0.19 * x(1), 1.0, 3 * cos(x(0)), -2 * sin(x(1)), 0;
42 return jacobian;
43 }
44};
45
46TEST(FunctionDerivative, SimpleCase) {
47 Vec3 x;
48 x << 0.76026643, 0.01799744, 0.55192142;
49 F f;
51 EXPECT_MATRIX_NEAR(f.J(x), J(x), 1e-8);
52 NumericJacobian<F, FORWARD> J_forward(f);
53 // Forward difference is very inaccurate.
54 EXPECT_MATRIX_NEAR(f.J(x), J_forward(x), 1e-5);
55}
56
57} // namespace
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
SIMD_FORCE_INLINE btVector3 operator()(const btVector3 &x) const
Return the transform of the vector.
Definition btTransform.h:90
ccl_device_inline float3 cos(float3 v)
T sin(const AngleRadianBase< T > &a)
Eigen::Vector2d Vec2
Definition numeric.h:105
TEST(PolynomialCameraIntrinsics2, ApplyOnFocalCenter)
Eigen::Matrix< double, 2, 3 > Mat23
Definition numeric.h:71
Eigen::Vector3d Vec3
Definition numeric.h:106