21void hsv_to_rgb(
float h,
float s,
float v,
float *r_r,
float *r_g,
float *r_b)
25 nr =
fabsf(h * 6.0f - 3.0f) - 1.0f;
26 ng = 2.0f -
fabsf(h * 6.0f - 2.0f);
27 nb = 2.0f -
fabsf(h * 6.0f - 4.0f);
29 CLAMP(nr, 0.0f, 1.0f);
30 CLAMP(nb, 0.0f, 1.0f);
31 CLAMP(ng, 0.0f, 1.0f);
33 *r_r = ((nr - 1.0f) * s + 1.0f) *
v;
34 *r_g = ((ng - 1.0f) * s + 1.0f) *
v;
35 *r_b = ((nb - 1.0f) * s + 1.0f) *
v;
38void hsl_to_rgb(
float h,
float s,
float l,
float *r_r,
float *r_g,
float *r_b)
40 float nr, ng, nb, chroma;
42 nr =
fabsf(h * 6.0f - 3.0f) - 1.0f;
43 ng = 2.0f -
fabsf(h * 6.0f - 2.0f);
44 nb = 2.0f -
fabsf(h * 6.0f - 4.0f);
46 CLAMP(nr, 0.0f, 1.0f);
47 CLAMP(nb, 0.0f, 1.0f);
48 CLAMP(ng, 0.0f, 1.0f);
50 chroma = (1.0f -
fabsf(2.0f *
l - 1.0f)) * s;
52 *r_r = (nr - 0.5f) * chroma +
l;
53 *r_g = (ng - 0.5f) * chroma +
l;
54 *r_b = (nb - 0.5f) * chroma +
l;
59 hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
64 hsl_to_rgb(hsl[0], hsl[1], hsl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]);
67void rgb_to_yuv(
float r,
float g,
float b,
float *r_y,
float *r_u,
float *r_v,
int colorspace)
73 y = 0.299f * r + 0.587f * g + 0.114f *
b;
74 u = -0.147f * r - 0.289f * g + 0.436f *
b;
75 v = 0.615f * r - 0.515f * g - 0.100f *
b;
80 y = 0.2126f * r + 0.7152f * g + 0.0722f *
b;
81 u = -0.09991f * r - 0.33609f * g + 0.436f *
b;
82 v = 0.615f * r - 0.55861f * g - 0.05639f *
b;
91void yuv_to_rgb(
float y,
float u,
float v,
float *r_r,
float *r_g,
float *r_b,
int colorspace)
98 g = y - 0.394f * u - 0.581f *
v;
104 r = y + 1.28033f *
v;
105 g = y - 0.21482f * u - 0.38059f *
v;
106 b = y + 2.12798f * u;
115void rgb_to_ycc(
float r,
float g,
float b,
float *r_y,
float *r_cb,
float *r_cr,
int colorspace)
118 float y = 128.0f, cr = 128.0f, cb = 128.0f;
124 switch (colorspace) {
126 y = (0.257f * sr) + (0.504f * sg) + (0.098f * sb) + 16.0f;
127 cb = (-0.148f * sr) - (0.291f * sg) + (0.439f * sb) + 128.0f;
128 cr = (0.439f * sr) - (0.368f * sg) - (0.071f * sb) + 128.0f;
131 y = (0.183f * sr) + (0.614f * sg) + (0.062f * sb) + 16.0f;
132 cb = (-0.101f * sr) - (0.338f * sg) + (0.439f * sb) + 128.0f;
133 cr = (0.439f * sr) - (0.399f * sg) - (0.040f * sb) + 128.0f;
136 y = (0.299f * sr) + (0.587f * sg) + (0.114f * sb);
137 cb = (-0.16874f * sr) - (0.33126f * sg) + (0.5f * sb) + 128.0f;
138 cr = (0.5f * sr) - (0.41869f * sg) - (0.08131f * sb) + 128.0f;
150void ycc_to_rgb(
float y,
float cb,
float cr,
float *r_r,
float *r_g,
float *r_b,
int colorspace)
158 float r = 128.0f, g = 128.0f,
b = 128.0f;
160 switch (colorspace) {
162 r = 1.164f * (y - 16.0f) + 1.596f * (cr - 128.0f);
163 g = 1.164f * (y - 16.0f) - 0.813f * (cr - 128.0f) - 0.392f * (cb - 128.0f);
164 b = 1.164f * (y - 16.0f) + 2.017f * (cb - 128.0f);
167 r = 1.164f * (y - 16.0f) + 1.793f * (cr - 128.0f);
168 g = 1.164f * (y - 16.0f) - 0.534f * (cr - 128.0f) - 0.213f * (cb - 128.0f);
169 b = 1.164f * (y - 16.0f) + 2.115f * (cb - 128.0f);
172 r = y + 1.402f * cr - 179.456f;
173 g = y - 0.34414f * cb - 0.71414f * cr + 135.45984f;
174 b = y + 1.772f * cb - 226.816f;
185void hex_to_rgb(
const char *hexcol,
float *r_r,
float *r_g,
float *r_b)
190void hex_to_rgba(
const char *hexcol,
float *r_r,
float *r_g,
float *r_b,
float *r_a)
193 bool has_alpha =
false;
195 if (hexcol[0] ==
'#') {
199 if (sscanf(hexcol,
"%02x%02x%02x%02x", &ri, &gi, &bi, &ai) == 4) {
203 else if (sscanf(hexcol,
"%02x%02x%02x", &ri, &gi, &bi) == 3) {
206 else if (sscanf(hexcol,
"%01x%01x%01x", &ri, &gi, &bi) == 3) {
214 *r_r = *r_g = *r_b = 0.0f;
221 *r_r =
float(ri) * (1.0f / 255.0f);
222 *r_g =
float(gi) * (1.0f / 255.0f);
223 *r_b =
float(bi) * (1.0f / 255.0f);
224 CLAMP(*r_r, 0.0f, 1.0f);
225 CLAMP(*r_g, 0.0f, 1.0f);
226 CLAMP(*r_b, 0.0f, 1.0f);
228 if (r_a && has_alpha) {
229 *r_a =
float(ai) * (1.0f / 255.0f);
230 CLAMP(*r_a, 0.0f, 1.0f);
234void rgb_to_hsv(
float r,
float g,
float b,
float *r_h,
float *r_s,
float *r_v)
247 k = -2.0f / 6.0f - k;
253 *r_h =
fabsf(k + (g -
b) / (6.0f * chroma + 1e-20f));
254 *r_s = chroma / (r + 1e-20f);
260 rgb_to_hsv(rgb[0], rgb[1], rgb[2], &r_hsv[0], &r_hsv[1], &r_hsv[2]);
263void rgb_to_hsl(
float r,
float g,
float b,
float *r_h,
float *r_s,
float *r_l)
265 const float cmax =
max_fff(r, g,
b);
266 const float cmin =
min_fff(r, g,
b);
267 float h, s,
l =
min_ff(1.0f, (cmax + cmin) / 2.0f);
273 float d = cmax - cmin;
274 s =
l > 0.5f ? d / (2.0f - cmax - cmin) : d / (cmax + cmin);
276 h = (g -
b) / d + (g <
b ? 6.0f : 0.0f);
278 else if (cmax == g) {
279 h = (
b - r) / d + 2.0f;
282 h = (r - g) / d + 4.0f;
294 const float orig_s = *r_s;
295 const float orig_h = *r_h;
303 else if (*r_s <= 0.0f) {
308 if (*r_h == 0.0f && orig_h >= 1.0f) {
320 rgb_to_hsl(rgb[0], rgb[1], rgb[2], &r_hsl[0], &r_hsl[1], &r_hsl[2]);
325 const float orig_h = *r_h;
326 const float orig_s = *r_s;
335 else if (*r_s <= 1
e-8) {
339 if (*r_h == 0.0f && orig_h >= 1.0f) {
351 if (
UNLIKELY(hsv[0] < 0.0f || hsv[0] > 1.0f)) {
352 hsv[0] = hsv[0] -
floorf(hsv[0]);
354 CLAMP(hsv[1], 0.0f, 1.0f);
355 CLAMP(hsv[2], 0.0f, v_max);
366 r =
uint(rf * 255.0f);
367 g =
uint(gf * 255.0f);
368 b =
uint(bf * 255.0f);
370 col = (r + (g * 256) + (
b * 256 * 256));
392 return (ir + (ig * 256) + (ib * 256 * 256));
397 *r_r =
float(
col & 0xFF) * (1.0f / 255.0f);
398 *r_g =
float((
col >> 8) & 0xFF) * (1.0f / 255.0f);
399 *r_b =
float((
col >> 16) & 0xFF) * (1.0f / 255.0f);
404 r_col[0] =
float(col_ub[0]) * (1.0f / 255.0f);
405 r_col[1] =
float(col_ub[1]) * (1.0f / 255.0f);
406 r_col[2] =
float(col_ub[2]) * (1.0f / 255.0f);
411 r_col[0] =
float(col_ub[0]) * (1.0f / 255.0f);
412 r_col[1] =
float(col_ub[1]) * (1.0f / 255.0f);
413 r_col[2] =
float(col_ub[2]) * (1.0f / 255.0f);
414 r_col[3] =
float(col_ub[3]) * (1.0f / 255.0f);
432 return (c < 0.0f) ? 0.0f : c * (1.0f / 12.92f);
435 return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f);
440 if (c < 0.0031308f) {
441 return (c < 0.0f) ? 0.0f : c * 12.92f;
444 return 1.055f *
powf(c, 1.0f / 2.4f) - 0.055f;
463 ret = _mm_mul_ps(arg, _mm_castsi128_ps(_mm_set1_epi32(e2coeff)));
464 ret = _mm_cvtepi32_ps(_mm_castps_si128(
ret));
465 ret = _mm_mul_ps(
ret, _mm_castsi128_ps(_mm_set1_epi32(
exp)));
466 ret = _mm_castsi128_ps(_mm_cvtps_epi32(
ret));
473 __m128 approx2 = _mm_mul_ps(old_result, old_result);
474 __m128 approx4 = _mm_mul_ps(approx2, approx2);
475 __m128 t = _mm_div_ps(x, approx4);
476 __m128 summ = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(4.0f), old_result), t);
477 return _mm_mul_ps(summ, _mm_set1_ps(1.0f / 5.0f));
493 __m128 arg2 = _mm_mul_ps(arg, arg);
494 __m128 arg4 = _mm_mul_ps(arg2, arg2);
501 return _mm_mul_ps(x, _mm_mul_ps(x, x));
506 __m128 r = _mm_rsqrt_ps(in);
511# if defined(__SSE2__)
512 r = _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f), r),
513 _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(in, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r)));
526 __m128 xover = _mm_mul_ps(arg, xf);
528 __m128 x2 = _mm_mul_ps(arg, arg);
529 __m128 xunder = _mm_mul_ps(x2, xfm1);
531 __m128 xavg = _mm_mul_ps(_mm_set1_ps(1.0f / (3.0f * 0.629960524947437f) * 0.999852f),
532 _mm_add_ps(xover, xunder));
538MALWAYS_INLINE __m128 _bli_math_blend_sse(
const __m128 mask,
const __m128 a,
const __m128
b)
541 return _mm_blendv_ps(
b, a, mask);
543 return _mm_or_ps(_mm_and_ps(mask, a), _mm_andnot_ps(mask,
b));
549 __m128 cmp = _mm_cmplt_ps(c, _mm_set1_ps(0.04045f));
550 __m128 lt = _mm_max_ps(_mm_mul_ps(c, _mm_set1_ps(1.0f / 12.92f)), _mm_set1_ps(0.0f));
551 __m128 gtebase = _mm_mul_ps(_mm_add_ps(c, _mm_set1_ps(0.055f)),
552 _mm_set1_ps(1.0f / 1.055f));
554 return _bli_math_blend_sse(cmp, lt, gte);
559 __m128 cmp = _mm_cmplt_ps(c, _mm_set1_ps(0.0031308f));
560 __m128 lt = _mm_max_ps(_mm_mul_ps(c, _mm_set1_ps(12.92f)), _mm_set1_ps(0.0f));
562 _mm_set1_ps(-0.055f));
563 return _bli_math_blend_sse(cmp, lt, gte);
568 float r[4] = {srgb[0], srgb[1], srgb[2], 1.0f};
569 __m128 *rv = (__m128 *)&r;
570 *rv = srgb_to_linearrgb_v4_simd(*rv);
578 float r[4] = {linear[0], linear[1], linear[2], 1.0f};
579 __m128 *rv = (__m128 *)&r;
580 *rv = linearrgb_to_srgb_v4_simd(*rv);
593 memcpy(&r, &
v,
sizeof(
v));
600 memcpy(&r, &
v,
sizeof(
v));
615 float approx2 = old_result * old_result;
616 float approx4 = approx2 * approx2;
617 float t = x / approx4;
618 float summ = 4.0f * old_result + t;
619 return summ * (1.0f / 5.0f);
625 float arg2 = arg * arg;
626 float arg4 = arg2 * arg2;
635 return 1.0f /
sqrtf(in);
641 float xover = arg * xf;
643 float x2 = arg * arg;
644 float xunder = x2 * xfm1;
645 float xavg = (1.0f / (3.0f * 0.629960524947437f) * 0.999852f) * (xover + xunder);
654 return (c < 0.0f) ? 0.0f : c * (1.0f / 12.92f);
662 if (c < 0.0031308f) {
663 return (c < 0.0f) ? 0.0f : c * 12.92f;
736 for (c = 0; c < 3; c++) {
737 offset[c] = lift[c] * gain[c];
738 slope[c] = gain[c] * (1.0f - lift[c]);
743 power[c] = 1.0f / gamma[c];
754 rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv + 1, hsv + 2);
756 hsv[0] += hue_offset;
760 else if (hsv[0] < 0.0f) {
764 hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb + 1, rgb + 2);
809 if (i < 0x80 || (i >= 0x8000 && i < 0x8080)) {
813 if (i >= 0x7f80 && i < 0x8000) {
842 for (i = 0; i < 0x10000; i++) {
856 for (
b = 0;
b <= 255;
b++) {
884 {0.0f, {0.18006f, 0.26352f}, -0.24341f}, {10.0f, {0.18066f, 0.26589f}, -0.25479f},
885 {20.0f, {0.18133f, 0.26846f}, -0.26876f}, {30.0f, {0.18208f, 0.27119f}, -0.28539f},
886 {40.0f, {0.18293f, 0.27407f}, -0.30470f}, {50.0f, {0.18388f, 0.27709f}, -0.32675f},
887 {60.0f, {0.18494f, 0.28021f}, -0.35156f}, {70.0f, {0.18611f, 0.28342f}, -0.37915f},
888 {80.0f, {0.18740f, 0.28668f}, -0.40955f}, {90.0f, {0.18880f, 0.28997f}, -0.44278f},
889 {100.0f, {0.19032f, 0.29326f}, -0.47888f}, {125.0f, {0.19462f, 0.30141f}, -0.58204f},
890 {150.0f, {0.19962f, 0.30921f}, -0.70471f}, {175.0f, {0.20525f, 0.31647f}, -0.84901f},
891 {200.0f, {0.21142f, 0.32312f}, -1.0182f}, {225.0f, {0.21807f, 0.32909f}, -1.2168f},
892 {250.0f, {0.22511f, 0.33439f}, -1.4512f}, {275.0f, {0.23247f, 0.33904f}, -1.7298f},
893 {300.0f, {0.24010f, 0.34308f}, -2.0637f}, {325.0f, {0.24792f, 0.34655f}, -2.4681f},
894 {350.0f, {0.25591f, 0.34951f}, -2.9641f}, {375.0f, {0.26400f, 0.35200f}, -3.5814f},
895 {400.0f, {0.27218f, 0.35407f}, -4.3633f}, {425.0f, {0.28039f, 0.35577f}, -5.3762f},
896 {450.0f, {0.28863f, 0.35714f}, -6.7262f}, {475.0f, {0.29685f, 0.35823f}, -8.5955f},
897 {500.0f, {0.30505f, 0.35907f}, -11.324f}, {525.0f, {0.31320f, 0.35968f}, -15.628f},
898 {550.0f, {0.32129f, 0.36011f}, -23.325f}, {575.0f, {0.32931f, 0.36038f}, -40.770f},
899 {600.0f, {0.33724f, 0.36051f}, -116.45f},
905 const float2 uv =
float2{4.0f * white.x, 6.0f * white.y} /
dot(white, {1.0f, 15.0f, 3.0f});
908 auto check = [uv](
const float val,
const locus_entry_t &entry) {
return entry.dist(uv) < val; };
917 const float d_low = low.
dist(uv) /
sqrtf(1.0f + low.
t * low.
t);
918 const float d_high = high.dist(uv) /
sqrtf(1.0f + high.t * high.t);
919 const float f = d_low / (d_low - d_high);
923 const float abs_tint =
length(uv - uv_temp) * 3000.0f;
924 if (abs_tint > 150.0f) {
929 tint = abs_tint * ((uv.x < uv_temp.x) ? 1.0f : -1.0f);
936 const float mired =
clamp(
938 auto check = [](
const locus_entry_t &entry,
const float val) {
return entry.
mired < val; };
944 const float f = (mired - low.
mired) / (high.mired - low.
mired);
956 uv -= isotherm * tint / 3000.0f;
959 const float x = 3.0f * uv.x / (2.0f * uv.x - 8.0f * uv.y + 4.0f);
960 const float y = 2.0f * uv.y / (2.0f * uv.x - 8.0f * uv.y + 4.0f);
963 return float3{x /
y, 1.0f, (1.0f - x -
y) / y};
970 {0.8951f, -0.7502f, 0.0389f},
971 {0.2664f, 1.7135f, -0.0685f},
972 {-0.1614f, 0.0367f, 1.0296f},
976 const float3 from_LMS = bradford * from_XYZ / from_XYZ.y;
977 const float3 to_LMS = bradford * to_XYZ / to_XYZ.y;
#define BLI_assert_unreachable()
#define BLI_assert_msg(a, msg)
MINLINE float max_fff(float a, float b, float c)
MINLINE float max_ff(float a, float b)
MINLINE float min_ffff(float a, float b, float c, float d)
MINLINE float min_ff(float a, float b)
MINLINE float min_fff(float a, float b, float c)
#define BLI_YUV_ITU_BT709
#define BLI_YCC_JFIF_0_255
#define BLI_YCC_ITU_BT601
#define BLI_YUV_ITU_BT601
#define BLI_YCC_ITU_BT709
ATTR_WARN_UNUSED_RESULT const BMLoop * l
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
SIMD_FORCE_INLINE btScalar length() const
Return the length of the vector.
local_group_size(16, 16) .push_constant(Type b
draw_view in_light_buf[] float
IMETHOD Vector diff(const Vector &a, const Vector &b, double dt)
#define unit_float_to_uchar_clamp_v4(v1, v2)
#define unit_float_to_uchar_clamp_v3(v1, v2)
MALWAYS_INLINE float _bli_math_fastpow(const int exp, const int e2coeff, const float arg)
void hsv_to_rgb_v(const float hsv[3], float r_rgb[3])
static float index_to_float(const ushort i)
void rgb_to_hsv_v(const float rgb[3], float r_hsv[3])
MALWAYS_INLINE float srgb_to_linearrgb_approx(float c)
void rgb_float_to_uchar(uchar r_col[3], const float col_f[3])
void rgb_to_hsl(float r, float g, float b, float *r_h, float *r_s, float *r_l)
void rgba_uchar_to_float(float r_col[4], const uchar col_ub[4])
void rgb_to_hsl_compat(float r, float g, float b, float *r_h, float *r_s, float *r_l)
MALWAYS_INLINE float int_as_float(int32_t v)
void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3])
MALWAYS_INLINE float _bli_math_rsqrt(float in)
int constrain_rgb(float *r, float *g, float *b)
void hex_to_rgba(const char *hexcol, float *r_r, float *r_g, float *r_b, float *r_a)
void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v)
uint hsv_to_cpack(float h, float s, float v)
MALWAYS_INLINE float linearrgb_to_srgb_approx(float c)
void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3])
MALWAYS_INLINE float _bli_math_improve_5throot_solution(const float old_result, const float x)
void hsl_to_rgb_v(const float hsl[3], float r_rgb[3])
void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace)
void rgb_byte_set_hue_float_offset(uchar rgb[3], float hue_offset)
void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b)
void minmax_rgb(short c[3])
void rgb_uchar_to_float(float r_col[3], const uchar col_ub[3])
void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace)
MALWAYS_INLINE float _bli_math_fastpow24(const float arg)
void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace)
void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float *r_v)
void BLI_init_srgb_conversion()
void rgba_float_to_uchar(uchar r_col[4], const float col_f[4])
void hsv_clamp_v(float hsv[3], float v_max)
void hsl_to_rgb(float h, float s, float l, float *r_r, float *r_g, float *r_b)
float srgb_to_linearrgb(float c)
static ushort hipart(const float f)
void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3])
ushort BLI_color_to_srgb_table[0x10000]
void hex_to_rgb(const char *hexcol, float *r_r, float *r_g, float *r_b)
void cpack_to_rgb(uint col, float *r_r, float *r_g, float *r_b)
float BLI_color_from_srgb_table[256]
MALWAYS_INLINE int32_t float_as_int(float v)
float linearrgb_to_srgb(float c)
void lift_gamma_gain_to_asc_cdl(const float *lift, const float *gamma, const float *gain, float *offset, float *slope, float *power)
void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, int colorspace)
void rgb_to_hsl_v(const float rgb[3], float r_hsl[3])
void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3])
MALWAYS_INLINE float _bli_math_fastpow512(const float arg)
uint rgb_to_cpack(float r, float g, float b)
void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset)
ccl_device_inline float2 power(float2 v, float e)
ccl_device_inline float3 exp(float3 v)
T clamp(const T &a, const T &min, const T &max)
float3 whitepoint_from_temp_tint(float temperature, float tint)
bool whitepoint_to_temp_tint(const float3 &white, float &temperature, float &tint)
static const std::array< locus_entry_t, 31 > planck_locus
CartesianBasis invert(const CartesianBasis &basis)
MatT from_scale(const VecBase< typename MatT::base_type, ScaleDim > &scale)
T interpolate(const T &a, const T &b, const FactorT &t)
float3x3 chromatic_adaption_matrix(const float3 &from_XYZ, const float3 &to_XYZ)
VecBase< float, 2 > float2
float dist(const float2 p) const