Blender V4.3
DRWCullingState Struct Reference

#include <draw_manager_c.hh>

Public Attributes

uint32_t mask
 
BoundSphere bsphere
 
void * user_data
 

Detailed Description

Data structure containing all drawcalls organized by passes and materials. DRWPass > DRWShadingGroup > DRWCall > DRWCallState > DRWUniform

Definition at line 115 of file draw_manager_c.hh.

Member Data Documentation

◆ bsphere

BoundSphere DRWCullingState::bsphere

◆ mask

uint32_t DRWCullingState::mask

Definition at line 116 of file draw_manager_c.hh.

Referenced by draw_call_is_culled(), and draw_compute_culling().

◆ user_data

void* DRWCullingState::user_data

The documentation for this struct was generated from the following file: