Blender V4.3
node_geo_input_active_camera.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
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12{
13 b.add_output<decl::Object>("Active Camera")
14 .description("The camera used for rendering the scene");
15}
16
18{
19 const Scene *scene = DEG_get_evaluated_scene(params.depsgraph());
20 Object *camera = DEG_get_evaluated_object(params.depsgraph(), scene->camera);
21 params.set_output("Active Camera", camera);
22}
23
24static void node_register()
25{
26 static blender::bke::bNodeType ntype;
27 geo_node_type_base(&ntype, GEO_NODE_INPUT_ACTIVE_CAMERA, "Active Camera", NODE_CLASS_INPUT);
29 ntype.declare = node_declare;
31}
33
34} // namespace blender::nodes::node_geo_input_active_camera_cc
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
Scene * DEG_get_evaluated_scene(const Depsgraph *graph)
Object * DEG_get_evaluated_object(const Depsgraph *depsgraph, Object *object)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
local_group_size(16, 16) .push_constant(Type b
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
void geo_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition BKE_node.hh:218
NodeGeometryExecFunction geometry_node_execute
Definition BKE_node.hh:339
NodeDeclareFunction declare
Definition BKE_node.hh:347