Blender V4.3
blender::gpu::MSLFragmentOutputAttribute Struct Reference

#include <mtl_shader_generator.hh>

Public Member Functions

bool operator== (const MSLFragmentOutputAttribute &right) const
 

Public Attributes

int layout_location
 
int layout_index
 
shader::Type type
 
std::string name
 
int raster_order_group
 

Detailed Description

Definition at line 373 of file mtl_shader_generator.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::MSLFragmentOutputAttribute::operator== ( const MSLFragmentOutputAttribute & right) const
inline

Definition at line 385 of file mtl_shader_generator.hh.

References layout_index, layout_location, and raster_order_group.

Member Data Documentation

◆ layout_index

int blender::gpu::MSLFragmentOutputAttribute::layout_index

◆ layout_location

int blender::gpu::MSLFragmentOutputAttribute::layout_location

◆ name

std::string blender::gpu::MSLFragmentOutputAttribute::name

◆ raster_order_group

int blender::gpu::MSLFragmentOutputAttribute::raster_order_group

◆ type

shader::Type blender::gpu::MSLFragmentOutputAttribute::type

The documentation for this struct was generated from the following file: