|
Blender V4.3
|
Go to the source code of this file.
Classes | |
| struct | blender::eevee::SubsurfaceModule |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Postprocess diffuse radiance output from the diffuse evaluation pass to mimic subsurface transmission.
This implementation follows the technique described in the SIGGRAPH presentation: "Efficient screen space subsurface scattering SIGGRAPH 2018" by Evgenii Golubev
But, instead of having all the precomputed weights for all three color primaries, we precompute a weight profile texture to be able to support per pixel AND per channel radius.
Definition in file eevee_subsurface.hh.