42 void seq_query_func(
const Scene *scene,
58 void seq_query_func(
const Scene *scene,
117 int displayed_channel);
blender::VectorSet< Sequence * > SEQ_query_selected_strips(ListBase *seqbase)
void SEQ_iterator_set_expand(const Scene *scene, ListBase *seqbase, blender::VectorSet< Sequence * > &strips, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips))
blender::VectorSet< Sequence * > SEQ_query_rendered_strips(const Scene *scene, ListBase *channels, ListBase *seqbase, int timeline_frame, int displayed_channel)
void SEQ_query_strip_effect_chain(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips)
blender::VectorSet< Sequence * > SEQ_query_unselected_strips(ListBase *seqbase)
blender::VectorSet< Sequence * > SEQ_query_all_strips(ListBase *seqbase)
blender::VectorSet< Sequence * > SEQ_query_all_strips_recursive(const ListBase *seqbase)
bool(*)(Sequence *seq, void *user_data) SeqForEachFunc
blender::VectorSet< Sequence * > SEQ_query_by_reference(Sequence *seq_reference, const Scene *scene, ListBase *seqbase, void seq_query_func(const Scene *scene, Sequence *seq_reference, ListBase *seqbase, blender::VectorSet< Sequence * > &strips))
void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data)
DEGForeachIDComponentCallback callback