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| static void | blender::draw::compute_normalize_edge_vectors (float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3]) |
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| static short | blender::draw::v2_to_short_angle (const float v[2]) |
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| static void | blender::draw::edituv_get_edituv_stretch_angle (float auv[2][2], const float av[2][3], UVStretchAngle *r_stretch) |
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| static void | blender::draw::extract_uv_stretch_angle_bm (const MeshRenderData &mr, MutableSpan< UVStretchAngle > vbo_data) |
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| static void | blender::draw::extract_uv_stretch_angle_mesh (const MeshRenderData &mr, MutableSpan< UVStretchAngle > vbo_data) |
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| void | blender::draw::extract_edituv_stretch_angle (const MeshRenderData &mr, gpu::VertBuf &vbo) |
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| static const GPUVertFormat & | blender::draw::get_edituv_stretch_angle_format_subdiv () |
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| void | blender::draw::extract_edituv_stretch_angle_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo) |
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