Blender V4.3
extract_mesh_vbo_edituv_stretch_angle.cc File Reference
#include "BKE_attribute.hh"
#include "BKE_mesh.hh"
#include "extract_mesh.hh"
#include "draw_subdivision.hh"

Go to the source code of this file.

Classes

struct  blender::draw::UVStretchAngle
 
struct  blender::draw::MeshExtract_StretchAngle_Data
 

Namespaces

namespace  blender
 
namespace  blender::draw
 

Functions

static void blender::draw::compute_normalize_edge_vectors (float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3])
 
static short blender::draw::v2_to_short_angle (const float v[2])
 
static void blender::draw::edituv_get_edituv_stretch_angle (float auv[2][2], const float av[2][3], UVStretchAngle *r_stretch)
 
static void blender::draw::extract_uv_stretch_angle_bm (const MeshRenderData &mr, MutableSpan< UVStretchAngle > vbo_data)
 
static void blender::draw::extract_uv_stretch_angle_mesh (const MeshRenderData &mr, MutableSpan< UVStretchAngle > vbo_data)
 
void blender::draw::extract_edituv_stretch_angle (const MeshRenderData &mr, gpu::VertBuf &vbo)
 
static const GPUVertFormatblender::draw::get_edituv_stretch_angle_format_subdiv ()
 
void blender::draw::extract_edituv_stretch_angle_subdiv (const MeshRenderData &mr, const DRWSubdivCache &subdiv_cache, const MeshBatchCache &cache, gpu::VertBuf &vbo)