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Blender V4.3
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#include "kernel/svm/math_util.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_wavelength (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint wavelength, uint color_out) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_wavelength | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint | wavelength, | ||
| uint | color_out ) |
Definition at line 16 of file wavelength.h.
References make_float3(), max, stack_load_float(), stack_store_float3(), svm_math_wavelength_color_xyz(), and xyz_to_rgb().
Referenced by svm_eval_nodes().