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Blender V4.3
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#include "node_shader_util.hh"#include "FN_multi_function_builder.hh"#include "NOD_multi_function.hh"Go to the source code of this file.
Classes | |
| class | blender::nodes::node_shader_sepcomb_rgb_cc::SeparateRGBFunction |
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::node_shader_sepcomb_rgb_cc |
Functions | |
| static void | blender::nodes::node_shader_sepcomb_rgb_cc::sh_node_seprgb_declare (NodeDeclarationBuilder &b) |
| static int | blender::nodes::node_shader_sepcomb_rgb_cc::gpu_shader_seprgb (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | blender::nodes::node_shader_sepcomb_rgb_cc::sh_node_seprgb_build_multi_function (NodeMultiFunctionBuilder &builder) |
| void | register_node_type_sh_seprgb () |
| static void | blender::nodes::node_shader_sepcomb_rgb_cc::sh_node_combrgb_declare (NodeDeclarationBuilder &b) |
| static int | blender::nodes::node_shader_sepcomb_rgb_cc::gpu_shader_combrgb (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | blender::nodes::node_shader_sepcomb_rgb_cc::sh_node_combrgb_build_multi_function (NodeMultiFunctionBuilder &builder) |
| void | register_node_type_sh_combrgb () |
| void register_node_type_sh_combrgb | ( | ) |
Definition at line 121 of file node_shader_sepcomb_rgb.cc.
References blender::bke::bNodeType::build_multi_function, blender::bke::bNodeType::declare, blender::bke::bNodeType::gather_link_search_ops, blender::bke::bNodeType::gpu_fn, NODE_CLASS_CONVERTER, blender::bke::node_register_type(), sh_fn_node_type_base(), and SH_NODE_COMBRGB_LEGACY.
Referenced by register_shader_nodes().
| void register_node_type_sh_seprgb | ( | ) |
Definition at line 76 of file node_shader_sepcomb_rgb.cc.
References blender::bke::bNodeType::build_multi_function, blender::bke::bNodeType::declare, blender::bke::bNodeType::gather_link_search_ops, blender::bke::bNodeType::gpu_fn, NODE_CLASS_CONVERTER, blender::bke::node_register_type(), sh_fn_node_type_base(), and SH_NODE_SEPRGB_LEGACY.
Referenced by register_shader_nodes().