|
Blender V4.3
|
Inherits blender::fn::lazy_function::LazyFunction.
Public Member Functions | |
| LazyFunctionForMultiInput (const bNodeSocket &socket) | |
| void | execute_impl (lf::Params ¶ms, const lf::Context &) const override |
Public Member Functions inherited from blender::fn::lazy_function::LazyFunction | |
| virtual | ~LazyFunction ()=default |
| virtual std::string | name () const |
| virtual std::string | input_name (int index) const |
| virtual std::string | output_name (int index) const |
| virtual void * | init_storage (LinearAllocator<> &allocator) const |
| virtual void | destruct_storage (void *storage) const |
| virtual void | possible_output_dependencies (int output_index, FunctionRef< void(Span< int >)> fn) const |
| bool | always_used_inputs_available (const Params ¶ms) const |
| bool | allow_missing_requested_inputs () const |
| Span< Input > | inputs () const |
| Span< Output > | outputs () const |
| void | execute (Params ¶ms, const Context &context) const |
Public Attributes | |
| Vector< const bNodeLink * > | links |
Additional Inherited Members | |
Protected Attributes inherited from blender::fn::lazy_function::LazyFunction | |
| const char * | debug_name_ = "unknown" |
| Vector< Input > | inputs_ |
| Vector< Output > | outputs_ |
| bool | allow_missing_requested_inputs_ = false |
Used to gather all inputs of a multi-input socket. A separate node is necessary because multi-inputs are not supported in lazy-function graphs.
Definition at line 321 of file geometry_nodes_lazy_function.cc.
|
inline |
Definition at line 328 of file geometry_nodes_lazy_function.cc.
References blender::Vector< T, InlineBufferCapacity, Allocator >::append(), BLI_assert, blender::fn::lazy_function::LazyFunction::debug_name_, blender::nodes::get_socket_cpp_type(), blender::nodes::get_vector_type(), blender::fn::lazy_function::LazyFunction::inputs_, and blender::fn::lazy_function::LazyFunction::outputs_.
|
inlineoverridevirtual |
Needs to be implemented by subclasses. This is separate from execute so that additional debugging logic can be implemented in execute.
Implements blender::fn::lazy_function::LazyFunction.
Definition at line 348 of file geometry_nodes_lazy_function.cc.
References blender::Vector< T, InlineBufferCapacity, Allocator >::append(), BLI_assert_unreachable, blender::fn::lazy_function::LazyFunction::inputs_, params, and blender::CPPType::to_static_type_tag().
Definition at line 326 of file geometry_nodes_lazy_function.cc.