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Blender V4.3
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| static void | node_declare (NodeDeclarationBuilder &b) |
| static void | node_shader_buts_subsurface (uiLayout *layout, bContext *, PointerRNA *ptr) |
| static void | node_shader_init_subsurface_scattering (bNodeTree *, bNode *node) |
| static int | node_shader_gpu_subsurface_scattering (GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out) |
| static void | node_shader_update_subsurface_scattering (bNodeTree *ntree, bNode *node) |
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Definition at line 16 of file node_shader_subsurface_scattering.cc.
References b, min, PROP_FACTOR, and blender::nodes::decl::Float::subtype.
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Definition at line 37 of file node_shader_subsurface_scattering.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
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Definition at line 48 of file node_shader_subsurface_scattering.cc.
References BLI_findlink(), bNodeSocket::default_value, GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_material_sss_profile_create(), GPU_MATFLAG_DIFFUSE, GPU_MATFLAG_SUBSURFACE, GPU_stack_link(), and bNodeSocketValueRGBA::value.
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Definition at line 42 of file node_shader_subsurface_scattering.cc.
References SHD_SUBSURFACE_RANDOM_WALK.
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Definition at line 70 of file node_shader_subsurface_scattering.cc.
References LISTBASE_FOREACH, blender::bke::node_set_socket_availability(), SHD_SUBSURFACE_BURLEY, SHD_SUBSURFACE_RANDOM_WALK, and STR_ELEM.