virtual void debug_unbind_all_ssbo()=0
virtual void debug_group_begin(const char *, int)
virtual void debug_capture_scope_end(void *scope)=0
GPUStorageBuf * printf_buf
virtual void memory_statistics_get(int *r_total_mem, int *r_free_mem)=0
virtual void debug_unbind_all_ubo()=0
StateManager * state_manager
GPUMatrixState * matrix_state
virtual bool debug_capture_scope_begin(void *scope)=0
bool is_active_on_thread()
virtual void * debug_capture_scope_create(const char *name)=0
static int context_counter
FrameBuffer * front_right
ShaderCompiler * compiler
virtual void debug_capture_end()=0
virtual bool debug_capture_begin(const char *title)=0
virtual void activate()=0
virtual void end_frame()=0
virtual void begin_frame()=0
virtual void debug_group_end()
virtual void deactivate()=0