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| void | blender::bke::bake::scene_simulation_states_reset (Scene &scene) |
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| std::optional< NodesModifierBakeTarget > | blender::bke::bake::get_node_bake_target (const Object &object, const NodesModifierData &nmd, int node_id) |
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| std::optional< BakePath > | blender::bke::bake::get_node_bake_path (const Main &bmain, const Object &object, const NodesModifierData &nmd, int node_id) |
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| std::optional< IndexRange > | blender::bke::bake::get_node_bake_frame_range (const Scene &scene, const Object &object, const NodesModifierData &nmd, int node_id) |
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| std::optional< std::string > | blender::bke::bake::get_modifier_bake_path (const Main &bmain, const Object &object, const NodesModifierData &nmd) |
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| std::string | blender::bke::bake::get_default_modifier_bake_directory (const Main &bmain, const Object &object, const NodesModifierData &nmd) |
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| std::string | blender::bke::bake::get_default_node_bake_directory (const Main &bmain, const Object &object, const NodesModifierData &nmd, int node_id) |
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