12 .local_group_size(16, 16)
13 .push_constant(Type::FLOAT,
"threshold")
14 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
15 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
16 .compute_source(
"compositor_glare_highlights.glsl")
17 .do_static_compilation(
true);
20 .local_group_size(16, 16)
21 .push_constant(Type::FLOAT,
"mix_factor")
22 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
23 .sampler(1, ImageType::FLOAT_2D,
"glare_tx")
24 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
25 .compute_source(
"compositor_glare_mix.glsl")
26 .do_static_compilation(
true);
33 .local_group_size(16, 16)
34 .sampler(0, ImageType::FLOAT_2D,
"small_ghost_tx")
35 .sampler(1, ImageType::FLOAT_2D,
"big_ghost_tx")
36 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"combined_ghost_img")
37 .compute_source(
"compositor_glare_ghost_base.glsl")
38 .do_static_compilation(
true);
41 .local_group_size(16, 16)
42 .push_constant(Type::VEC4,
"scales")
43 .push_constant(Type::VEC4,
"color_modulators", 4)
44 .sampler(0, ImageType::FLOAT_2D,
"input_ghost_tx")
45 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"accumulated_ghost_img")
46 .compute_source(
"compositor_glare_ghost_accumulate.glsl")
47 .do_static_compilation(
true);
55 .push_constant(Type::INT,
"iterations")
56 .push_constant(Type::FLOAT,
"fade_factor")
57 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"horizontal_img")
58 .compute_source(
"compositor_glare_simple_star_horizontal_pass.glsl")
59 .do_static_compilation(
true);
63 .push_constant(Type::INT,
"iterations")
64 .push_constant(Type::FLOAT,
"fade_factor")
65 .sampler(0, ImageType::FLOAT_2D,
"horizontal_tx")
66 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"vertical_img")
67 .compute_source(
"compositor_glare_simple_star_vertical_pass.glsl")
68 .do_static_compilation(
true);
72 .push_constant(Type::INT,
"iterations")
73 .push_constant(Type::FLOAT,
"fade_factor")
74 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"diagonal_img")
75 .compute_source(
"compositor_glare_simple_star_diagonal_pass.glsl")
76 .do_static_compilation(
true);
80 .push_constant(Type::INT,
"iterations")
81 .push_constant(Type::FLOAT,
"fade_factor")
82 .sampler(0, ImageType::FLOAT_2D,
"diagonal_tx")
83 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"anti_diagonal_img")
84 .compute_source(
"compositor_glare_simple_star_anti_diagonal_pass.glsl")
85 .do_static_compilation(
true);
92 .local_group_size(16, 16)
93 .push_constant(Type::FLOAT,
"color_modulator")
94 .push_constant(Type::VEC3,
"fade_factors")
95 .push_constant(Type::VEC2,
"streak_vector")
96 .sampler(0, ImageType::FLOAT_2D,
"input_streak_tx")
97 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_streak_img")
98 .compute_source(
"compositor_glare_streaks_filter.glsl")
99 .do_static_compilation(
true);
102 .local_group_size(16, 16)
103 .push_constant(Type::FLOAT,
"attenuation_factor")
104 .sampler(0, ImageType::FLOAT_2D,
"streak_tx")
105 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"accumulated_streaks_img")
106 .compute_source(
"compositor_glare_streaks_accumulate.glsl")
107 .do_static_compilation(
true);
114 .local_group_size(16, 16)
115 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
116 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
117 .compute_source(
"compositor_glare_bloom_downsample.glsl");
120 .define(
"SIMPLE_AVERAGE")
121 .additional_info(
"compositor_glare_bloom_downsample_shared")
122 .do_static_compilation(
true);
125 .define(
"KARIS_AVERAGE")
126 .additional_info(
"compositor_glare_bloom_downsample_shared")
127 .do_static_compilation(
true);
130 .local_group_size(16, 16)
131 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
132 .image(0,
GPU_RGBA16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"output_img")
133 .compute_source(
"compositor_glare_bloom_upsample.glsl")
134 .do_static_compilation(
true);
local_group_size(16, 16) .push_constant(Type local_group_size(16, 16) .push_constant(Type small_ghost_tx GPU_RGBA16F
#define GPU_SHADER_CREATE_INFO(_info)