Blender V4.3
COM_DisplaceNode.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2011 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "COM_DisplaceNode.h"
7
8namespace blender::compositor {
9
10DisplaceNode::DisplaceNode(bNode *editor_node) : Node(editor_node)
11{
12 /* pass */
13}
14
16 const CompositorContext & /*context*/) const
17{
18 NodeOperation *operation = new DisplaceOperation();
19 converter.add_operation(operation);
20
21 converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
22 converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
23 converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
24 converter.map_input_socket(get_input_socket(3), operation->get_input_socket(3));
25 converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
26}
27
28} // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperation contains calculation logic.
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition COM_Node.cc:85
NodeInput * get_input_socket(unsigned int index) const
Definition COM_Node.cc:90