Blender V4.3
blender::eevee::DepthOfFieldBuffer Struct Reference

#include <eevee_depth_of_field.hh>

Public Attributes

Texture stabilize_history_tx_ = {"dof_taa"}
 

Detailed Description

Definition at line 32 of file eevee_depth_of_field.hh.

Member Data Documentation

◆ stabilize_history_tx_

Texture blender::eevee::DepthOfFieldBuffer::stabilize_history_tx_ = {"dof_taa"}

Per view history texture for stabilize pass. Swapped with stabilize_output_tx_ in order to reuse the previous history during DoF processing. Note this should be private as its inner working only concerns the Depth Of Field implementation. The view itself should not touch it.

Definition at line 40 of file eevee_depth_of_field.hh.

Referenced by blender::eevee::DepthOfField::render().


The documentation for this struct was generated from the following file: