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Blender V4.3
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#include <eevee_depth_of_field.hh>
Public Attributes | |
| Texture | stabilize_history_tx_ = {"dof_taa"} |
Definition at line 32 of file eevee_depth_of_field.hh.
| Texture blender::eevee::DepthOfFieldBuffer::stabilize_history_tx_ = {"dof_taa"} |
Per view history texture for stabilize pass. Swapped with stabilize_output_tx_ in order to reuse the previous history during DoF processing. Note this should be private as its inner working only concerns the Depth Of Field implementation. The view itself should not touch it.
Definition at line 40 of file eevee_depth_of_field.hh.
Referenced by blender::eevee::DepthOfField::render().