Blender V4.3
eevee_light_culling_info.hh
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "eevee_defines.hh"
7
8/* -------------------------------------------------------------------- */
13 .storage_buf(LIGHT_CULL_BUF_SLOT, Qualifier::READ, "LightCullingData", "light_cull_buf")
14 .storage_buf(LIGHT_BUF_SLOT, Qualifier::READ, "LightData", "light_buf[]")
15 .storage_buf(LIGHT_ZBIN_BUF_SLOT, Qualifier::READ, "uint", "light_zbin_buf[]")
16 .storage_buf(LIGHT_TILE_BUF_SLOT, Qualifier::READ, "uint", "light_tile_buf[]");
17
20/* -------------------------------------------------------------------- */
24GPU_SHADER_CREATE_INFO(eevee_light_culling_select)
25 .do_static_compilation(true)
26 .additional_info("eevee_shared", "draw_view", "draw_view_culling")
27 .local_group_size(CULLING_SELECT_GROUP_SIZE)
28 .storage_buf(0, Qualifier::READ_WRITE, "LightCullingData", "light_cull_buf")
29 .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
30 .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
31 .storage_buf(3, Qualifier::WRITE, "float", "out_zdist_buf[]")
32 .storage_buf(4, Qualifier::WRITE, "uint", "out_key_buf[]")
33 .uniform_buf(0, "LightData", "sunlight_buf")
34 .compute_source("eevee_light_culling_select_comp.glsl");
35
36GPU_SHADER_CREATE_INFO(eevee_light_culling_sort)
37 .do_static_compilation(true)
38 .additional_info("eevee_shared", "draw_view")
39 .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
40 .storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
41 .storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
42 .storage_buf(3, Qualifier::READ, "float", "in_zdist_buf[]")
43 .storage_buf(4, Qualifier::READ, "uint", "in_key_buf[]")
44 .local_group_size(CULLING_SORT_GROUP_SIZE)
45 .compute_source("eevee_light_culling_sort_comp.glsl");
46
47GPU_SHADER_CREATE_INFO(eevee_light_culling_zbin)
48 .do_static_compilation(true)
49 .additional_info("eevee_shared", "draw_view")
50 .local_group_size(CULLING_ZBIN_GROUP_SIZE)
51 .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
52 .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
53 .storage_buf(2, Qualifier::WRITE, "uint", "out_zbin_buf[]")
54 .compute_source("eevee_light_culling_zbin_comp.glsl");
55
56GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
57 .do_static_compilation(true)
58 .additional_info("eevee_shared", "draw_view", "draw_view_culling")
59 .local_group_size(CULLING_TILE_GROUP_SIZE)
60 .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
61 .storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
62 .storage_buf(2, Qualifier::WRITE, "uint", "out_light_tile_buf[]")
63 .compute_source("eevee_light_culling_tile_comp.glsl");
64
65GPU_SHADER_CREATE_INFO(eevee_light_shadow_setup)
66 .do_static_compilation(true)
67 .additional_info("eevee_shared", "eevee_sampling_data", "eevee_global_ubo")
68 .local_group_size(CULLING_SELECT_GROUP_SIZE)
69 .storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
70 .storage_buf(1, Qualifier::READ_WRITE, "LightData", "light_buf[]")
71 .storage_buf(2, Qualifier::READ_WRITE, "ShadowTileMapData", "tilemaps_buf[]")
72 .storage_buf(3, Qualifier::READ_WRITE, "ShadowTileMapClip", "tilemaps_clip_buf[]")
73 .compute_source("eevee_light_shadow_setup_comp.glsl");
74
77/* -------------------------------------------------------------------- */
81GPU_SHADER_CREATE_INFO(eevee_light_culling_debug)
82 .do_static_compilation(true)
83 .fragment_out(0, Type::VEC4, "out_debug_color_add", DualBlend::SRC_0)
84 .fragment_out(0, Type::VEC4, "out_debug_color_mul", DualBlend::SRC_1)
85 .fragment_source("eevee_light_culling_debug_frag.glsl")
86 .additional_info(
87 "eevee_shared", "draw_view", "draw_fullscreen", "eevee_light_data", "eevee_hiz_data");
88
#define LIGHT_BUF_SLOT
#define CULLING_SELECT_GROUP_SIZE
#define CULLING_ZBIN_GROUP_SIZE
#define LIGHT_ZBIN_BUF_SLOT
#define CULLING_SORT_GROUP_SIZE
#define CULLING_TILE_GROUP_SIZE
#define LIGHT_TILE_BUF_SLOT
#define LIGHT_CULL_BUF_SLOT
DualBlend::SRC_0 eevee_light_data
#define GPU_SHADER_CREATE_INFO(_info)