@ CMP_NODE_STABILIZE_FLAG_INVERSE
void set_sampler(PixelSampler sampler)
Overall context of the compositor.
void set_invert(bool invert)
void set_attribute(MovieClipAttribute attribute)
void set_framenumber(int framenumber)
void set_movie_clip(MovieClip *clip)
void set_socket_input_resolution_for_stabilization(NodeOperationInput *input_socket)
void add_link(NodeOperationOutput *from, NodeOperationInput *to)
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
NodeInput * get_input_socket(unsigned int index) const
const bNode * get_bnode() const
get the reference to the SDNA bNode struct
void set_do_degree2_rad_conversion(bool abool)
void set_sampler(PixelSampler sampler)
Stabilize2dNode(bNode *editor_node)
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_sampler(PixelSampler sampler)
local_group_size(16, 16) .push_constant(Type local_group_size(16, 16) .push_constant(Type input_tx sampler(1, ImageType::FLOAT_2D, "matte_tx") .image(0
CCL_NAMESPACE_BEGIN ccl_device float invert(float color, float factor)