61 void reset()
override;
struct GPUShader GPUShader
GPUShader * get(const char *info_name, ResultPrecision precision)
CachedShaderKey(const char *info_name, ResultPrecision precision)
ResultPrecision precision
GPUShader * shader() const
CachedShader(const char *info_name, ResultPrecision precision)
local_group_size(16, 16) .push_constant(Type b
bool operator==(const BokehKernelKey &a, const BokehKernelKey &b)
unsigned __int64 uint64_t