Blender V4.3
blender::workbench::Instance Member List

This is the complete list of members for blender::workbench::Instance, including all inherited members.

anti_aliasing_psblender::workbench::Instance
begin_sync()blender::workbench::Instanceinline
curves_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state)blender::workbench::Instanceinline
dof_psblender::workbench::Instance
draw(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx)blender::workbench::Instanceinline
draw_image_render(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx, RenderEngine *engine=nullptr)blender::workbench::Instanceinline
draw_mesh(ObjectRef &ob_ref, Material &material, gpu::Batch *batch, ResourceHandle handle, const MaterialTexture *texture=nullptr, bool show_missing_texture=false)blender::workbench::Instanceinline
draw_to_mesh_pass(ObjectRef &ob_ref, bool is_transparent, F draw_callback)blender::workbench::Instanceinline
draw_viewport(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx)blender::workbench::Instanceinline
dummy_gpu_materialsblender::workbench::Instance
end_sync()blender::workbench::Instanceinline
get_dummy_gpu_materials(int material_count)blender::workbench::Instanceinline
get_material(ObjectRef ob_ref, eV3DShadingColorType color_type, int slot=0)blender::workbench::Instanceinline
hair_sync(Manager &manager, ObjectRef &ob_ref, ResourceHandle emitter_handle, const ObjectState &object_state, ParticleSystem *psys, ModifierData *md)blender::workbench::Instanceinline
init(Object *camera_ob=nullptr)blender::workbench::Instanceinline
mesh_sync(ObjectRef &ob_ref, ResourceHandle handle, const ObjectState &object_state)blender::workbench::Instanceinline
object_sync(Manager &manager, ObjectRef &ob_ref)blender::workbench::Instanceinline
opaque_psblender::workbench::Instance
outline_psblender::workbench::Instance
point_cloud_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state)blender::workbench::Instanceinline
resourcesblender::workbench::Instance
scene_stateblender::workbench::Instance
sculpt_sync(ObjectRef &ob_ref, ResourceHandle handle, const ObjectState &object_state)blender::workbench::Instanceinline
shadow_psblender::workbench::Instance
transparent_depth_psblender::workbench::Instance
transparent_psblender::workbench::Instance
viewblender::workbench::Instance
volume_psblender::workbench::Instance