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Blender V4.3
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This is the complete list of members for blender::workbench::Instance, including all inherited members.
| anti_aliasing_ps | blender::workbench::Instance | |
| begin_sync() | blender::workbench::Instance | inline |
| curves_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state) | blender::workbench::Instance | inline |
| dof_ps | blender::workbench::Instance | |
| draw(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx) | blender::workbench::Instance | inline |
| draw_image_render(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx, RenderEngine *engine=nullptr) | blender::workbench::Instance | inline |
| draw_mesh(ObjectRef &ob_ref, Material &material, gpu::Batch *batch, ResourceHandle handle, const MaterialTexture *texture=nullptr, bool show_missing_texture=false) | blender::workbench::Instance | inline |
| draw_to_mesh_pass(ObjectRef &ob_ref, bool is_transparent, F draw_callback) | blender::workbench::Instance | inline |
| draw_viewport(Manager &manager, GPUTexture *depth_tx, GPUTexture *depth_in_front_tx, GPUTexture *color_tx) | blender::workbench::Instance | inline |
| dummy_gpu_materials | blender::workbench::Instance | |
| end_sync() | blender::workbench::Instance | inline |
| get_dummy_gpu_materials(int material_count) | blender::workbench::Instance | inline |
| get_material(ObjectRef ob_ref, eV3DShadingColorType color_type, int slot=0) | blender::workbench::Instance | inline |
| hair_sync(Manager &manager, ObjectRef &ob_ref, ResourceHandle emitter_handle, const ObjectState &object_state, ParticleSystem *psys, ModifierData *md) | blender::workbench::Instance | inline |
| init(Object *camera_ob=nullptr) | blender::workbench::Instance | inline |
| mesh_sync(ObjectRef &ob_ref, ResourceHandle handle, const ObjectState &object_state) | blender::workbench::Instance | inline |
| object_sync(Manager &manager, ObjectRef &ob_ref) | blender::workbench::Instance | inline |
| opaque_ps | blender::workbench::Instance | |
| outline_ps | blender::workbench::Instance | |
| point_cloud_sync(Manager &manager, ObjectRef &ob_ref, const ObjectState &object_state) | blender::workbench::Instance | inline |
| resources | blender::workbench::Instance | |
| scene_state | blender::workbench::Instance | |
| sculpt_sync(ObjectRef &ob_ref, ResourceHandle handle, const ObjectState &object_state) | blender::workbench::Instance | inline |
| shadow_ps | blender::workbench::Instance | |
| transparent_depth_ps | blender::workbench::Instance | |
| transparent_ps | blender::workbench::Instance | |
| view | blender::workbench::Instance | |
| volume_ps | blender::workbench::Instance |