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Blender V4.3
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#include <DNA_anim_types.h>
Public Attributes | |
| struct AnimOverride * | next |
| struct AnimOverride * | prev |
| char * | rna_path |
| int | array_index |
| float | value |
Animation Override (aor)
This is used to as temporary storage of values which have been changed by the user, but not yet keyframed (thus, would get overwritten by the animation system before the user had a chance to see the changes that were made).
It is probably not needed for overriding keyframed values in most cases, as those will only get evaluated on frame-change now. That situation may change in future.
Definition at line 1110 of file DNA_anim_types.h.
| int AnimOverride::array_index |
If applicable, the index of the RNA-array item to get.
Definition at line 1116 of file DNA_anim_types.h.
| struct AnimOverride* AnimOverride::next |
Definition at line 1111 of file DNA_anim_types.h.
| struct AnimOverride * AnimOverride::prev |
Definition at line 1111 of file DNA_anim_types.h.
| char* AnimOverride::rna_path |
RNA-path to use to resolve data-access.
Definition at line 1114 of file DNA_anim_types.h.
| float AnimOverride::value |
Value to override setting with.
Definition at line 1119 of file DNA_anim_types.h.