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Blender V4.3
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::workbench |
Functions | |
| static void | blender::workbench::square_to_circle (float x, float y, float &r, float &T) |
Depth of Field Effect:
We use a gather approach by sampling a lowres version of the color buffer. The process can be summarized like this:
This is done after all passes and affects every surfaces.
Definition in file workbench_effect_dof.cc.