Blender V4.3
DNA_scene_enums.h
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1/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
9#pragma once
10
19
26
42#define PAINT_SYMM_AXIS_ALL (PAINT_SYMM_X | PAINT_SYMM_Y | PAINT_SYMM_Z)
43
44#ifdef __cplusplus
46{
47 flags = ePaintSymmetryFlags(char(flags) + 1);
48 return flags;
49}
50#endif
#define ENUM_OPERATORS(_type, _max)
ePaintSymmetryFlags
@ PAINT_TILE_Z
@ PAINT_SYMM_Y
@ PAINT_TILE_Y
@ PAINT_SYMMETRY_FEATHER
@ PAINT_TILE_X
@ PAINT_SYMM_X
@ PAINT_SYMM_Z
@ PAINT_SYMM_NONE
eSeqImageFitMethod
@ SEQ_SCALE_TO_FILL
@ SEQ_STRETCH_TO_FILL
@ SEQ_USE_ORIGINAL_SIZE
@ SEQ_SCALE_TO_FIT
eVGroupSelect
@ WT_VGROUP_BONE_SELECT
@ WT_VGROUP_ALL
@ WT_VGROUP_BONE_DEFORM_OFF
@ WT_VGROUP_ACTIVE
@ WT_VGROUP_BONE_DEFORM
GPUAttachmentType & operator++(GPUAttachmentType &a)