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Blender V4.3
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#include <DNA_asset_types.h>
Public Attributes | |
| const struct FileDirEntry * | file_data |
To be replaced by #AssetRepresentation!
Not part of the core design, we should try to get rid of it. Only needed to wrap FileDirEntry into a type with PropertyGroup as base, so we can have an RNA collection of AssetHandle's to pass to the UI.
Definition at line 206 of file DNA_asset_types.h.
| const struct FileDirEntry* AssetHandle::file_data |
Definition at line 207 of file DNA_asset_types.h.
Referenced by blender::ed::asset::list::asset_get_by_index(), blender::ed::asset::list::asset_image_get(), asset_view_draw_item(), blender::ed::asset::shelf::AssetViewItem::build_grid_tile(), blender::ed::asset::list::AssetList::ensure_asset_preview_requested(), blender::ed::asset::handle_get_preview_icon_id(), blender::ed::asset::handle_get_preview_or_type_icon_id(), blender::ed::asset::handle_get_representation(), and blender::ed::asset::list::AssetList::is_asset_preview_loading().