Blender V4.3
AssetHandle Struct Reference

#include <DNA_asset_types.h>

Public Attributes

const struct FileDirEntryfile_data
 

Detailed Description

To be replaced by #AssetRepresentation!

Not part of the core design, we should try to get rid of it. Only needed to wrap FileDirEntry into a type with PropertyGroup as base, so we can have an RNA collection of AssetHandle's to pass to the UI.

Warning
Never store this! When using blender::ed::asset::list::iterate(), only access it within the iterator function. The contained file data can be freed since the file cache has a maximum number of items.

Definition at line 206 of file DNA_asset_types.h.

Member Data Documentation

◆ file_data


The documentation for this struct was generated from the following file: