Blender V4.3
node_select.cc File Reference
#include <array>
#include <cstdlib>
#include <iostream>
#include "DNA_node_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_lasso_2d.hh"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_utildefines.h"
#include "BKE_context.hh"
#include "BKE_main.hh"
#include "BKE_node.hh"
#include "BKE_node_runtime.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_workspace.hh"
#include "ED_node.hh"
#include "ED_screen.hh"
#include "ED_select_utils.hh"
#include "ED_view3d.hh"
#include "ED_viewer_path.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "UI_string_search.hh"
#include "UI_view2d.hh"
#include "DEG_depsgraph.hh"
#include "MEM_guardedalloc.h"
#include "node_intern.hh"

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::ed
 
namespace  blender::ed::space_node
 

Functions

static bool blender::ed::space_node::has_workbench_in_texture_color (const wmWindowManager *wm, const Scene *scene, const Object *ob)
 
Public Node Selection API
static bool blender::ed::space_node::is_event_over_node_or_socket (const bContext &C, const wmEvent &event)
 
rctf blender::ed::space_node::node_frame_rect_inside (const SpaceNode &snode, const bNode &node)
 
bool blender::ed::space_node::node_or_socket_isect_event (const bContext &C, const wmEvent &event)
 
static bool blender::ed::space_node::node_frame_select_isect_mouse (const SpaceNode &snode, const bNode &node, const float2 &mouse)
 
static bNodeblender::ed::space_node::node_under_mouse_select (const SpaceNode &snode, const float2 mouse)
 
static bool blender::ed::space_node::node_under_mouse_tweak (const SpaceNode &snode, const float2 &mouse)
 
static bool blender::ed::space_node::is_position_over_node_or_socket (SpaceNode &snode, ARegion &region, const float2 &mouse)
 
void blender::ed::space_node::node_socket_select (bNode *node, bNodeSocket &sock)
 
void blender::ed::space_node::node_socket_deselect (bNode *node, bNodeSocket &sock, bool deselect_node)
 
static void blender::ed::space_node::node_socket_toggle (bNode *node, bNodeSocket &sock, bool deselect_node)
 
bool blender::ed::space_node::node_deselect_all (bNodeTree &node_tree)
 
void blender::ed::space_node::node_deselect_all_input_sockets (bNodeTree &node_tree, bool deselect_nodes)
 
void blender::ed::space_node::node_deselect_all_output_sockets (bNodeTree &node_tree, bool deselect_nodes)
 
void blender::ed::space_node::node_select_paired (bNodeTree &node_tree)
 
VectorSet< bNode * > blender::ed::space_node::get_selected_nodes (bNodeTree &node_tree)
 
Select (Cursor Pick) Operator
void blender::ed::space_node::node_select_single (bContext &C, bNode &node)
 
static bool blender::ed::space_node::node_mouse_select (bContext *C, wmOperator *op, const int2 mval, SelectPick_Params *params)
 
static int blender::ed::space_node::node_select_exec (bContext *C, wmOperator *op)
 
static int blender::ed::space_node::node_select_invoke (bContext *C, wmOperator *op, const wmEvent *event)
 
void blender::ed::space_node::NODE_OT_select (wmOperatorType *ot)
 
Box Select Operator
static int blender::ed::space_node::node_box_select_exec (bContext *C, wmOperator *op)
 
static int blender::ed::space_node::node_box_select_invoke (bContext *C, wmOperator *op, const wmEvent *event)
 
void blender::ed::space_node::NODE_OT_select_box (wmOperatorType *ot)
 
Circle Select Operator
static int blender::ed::space_node::node_circleselect_exec (bContext *C, wmOperator *op)
 
void blender::ed::space_node::NODE_OT_select_circle (wmOperatorType *ot)
 
Lasso Select Operator
static int blender::ed::space_node::node_lasso_select_invoke (bContext *C, wmOperator *op, const wmEvent *event)
 
static bool blender::ed::space_node::do_lasso_select_node (bContext *C, const Span< int2 > mcoords, eSelectOp sel_op)
 
static int blender::ed::space_node::node_lasso_select_exec (bContext *C, wmOperator *op)
 
void blender::ed::space_node::NODE_OT_select_lasso (wmOperatorType *ot)
 
(De)select All Operator
static bool blender::ed::space_node::any_node_selected (const bNodeTree &node_tree)
 
static int blender::ed::space_node::node_select_all_exec (bContext *C, wmOperator *op)
 
void blender::ed::space_node::NODE_OT_select_all (wmOperatorType *ot)
 
Select Linked To Operator
static int blender::ed::space_node::node_select_linked_to_exec (bContext *C, wmOperator *)
 
void blender::ed::space_node::NODE_OT_select_linked_to (wmOperatorType *ot)
 
Select Linked From Operator
static int blender::ed::space_node::node_select_linked_from_exec (bContext *C, wmOperator *)
 
void blender::ed::space_node::NODE_OT_select_linked_from (wmOperatorType *ot)
 
Select Same Type Step Operator
static bool blender::ed::space_node::nodes_are_same_type_for_select (const bNode &a, const bNode &b)
 
static int blender::ed::space_node::node_select_same_type_step_exec (bContext *C, wmOperator *op)
 
void blender::ed::space_node::NODE_OT_select_same_type_step (wmOperatorType *ot)
 
Find Node by Name Operator
static void blender::ed::space_node::node_find_create_label (const bNode *node, char *str, int str_maxncpy)
 
static void blender::ed::space_node::node_find_update_fn (const bContext *C, void *, const char *str, uiSearchItems *items, const bool)
 
static void blender::ed::space_node::node_find_exec_fn (bContext *C, void *, void *arg2)
 
static uiBlockblender::ed::space_node::node_find_menu (bContext *C, ARegion *region, void *arg_optype)
 
static int blender::ed::space_node::node_find_node_invoke (bContext *C, wmOperator *op, const wmEvent *)
 
void blender::ed::space_node::NODE_OT_find_node (wmOperatorType *ot)
 

Select Grouped Operator

enum  { blender::ed::space_node::NODE_SELECT_GROUPED_TYPE = 0 , blender::ed::space_node::NODE_SELECT_GROUPED_COLOR = 1 , blender::ed::space_node::NODE_SELECT_GROUPED_PREFIX = 2 , blender::ed::space_node::NODE_SELECT_GROUPED_SUFIX = 3 }
 
static bool blender::ed::space_node::node_select_grouped_type (bNodeTree &node_tree, bNode &node_act)
 
static bool blender::ed::space_node::node_select_grouped_color (bNodeTree &node_tree, bNode &node_act)
 
static bool blender::ed::space_node::node_select_grouped_name (bNodeTree &node_tree, bNode &node_act, const bool from_right)
 
static int blender::ed::space_node::node_select_grouped_exec (bContext *C, wmOperator *op)
 
void blender::ed::space_node::NODE_OT_select_grouped (wmOperatorType *ot)